A CUDA-based raytracer that supports textures, diffuse lighting, and shadow rays.
- Ray-triangle intersection using Möller–Trumbore algorithm
- Diffuse lighting with multiple light sources
- Shadow ray calculations for occlusion
- Texture mapping on meshes
- Output in wireframe, solid, and fully rendered modes
mkdir build
cd build
cmake ..
make
./your_executable_namemain.cpp show you example of usage


