This is an unofficial, community-compiled build of ArmorPaint.
Steps below to compile it yourself:
ArmorPaint is a software for 3D PBR texture painting - check out the manual.
Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are paid to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!
Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler (Visual Studio with clang tools - Windows, clang + dependencies - Linux, Xcode - macOS / iOS, Android Studio - Android) and git installed.
git clone https://github.com/armory3d/armortools
cd armortools/paintWindows (x64)
..\base\make
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and runLinux (x64)
../base/make --runmacOS (arm64)
../base/make
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Build and runAndroid (arm64) wip
../base/make --target android
# Open generated Android Studio project at `build/ArmorPaint`
# Build for deviceiOS (arm64) wip
../base/make --target ios
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Build for device