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John Galvin edited this page Oct 26, 2024
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| Acronym | Definition |
|---|---|
| OLC | One Lone Coder |
| PGE | Pixel Game Engine |
| TODO | I am working on it |
| OS | Operating System, Such as Microsoft Windows, Apple MAC, Linux, Google Android |
| iOS | Apple Operating System for iPhone & iPad devices |
| .h | C file extension to denote a header file |
| .c | C file extension to denote a C file than contains C code only |
| .cpp | C++ file extension to denote a C++ file than contains both C & C++ code |
| .hpp | C++ file extension to denote that this file both contains C Header code and C++ code |
| SIMD | Single Instruction Multiple Data for x86/64 Architecture |
| NEON | Single Instruction Multiple Data for ARM/ARM64 Architecture |
| SSE2 | Streaming SIMD Extensions Version 2 |
| SSE4.2 | Streaming SIMD Extensions Version 4.2 |
| AVX | Advanced Vector Extensions |
| AVX2 | Advanced Vector Extensions Version 2 |
- For Visual Studio All In One Android and iOS (Windows) Project Template: OLC Pixel Game Engine Mobile 2.2.8 Visual Studio for Android and iOS
- For Visual Studio Android Only (Windows) Use this project: OLC Pixel Game Engine Mobile 2.2.8 for Android Visual Studio
- For Android Studio (Windows/Linux/MAC) Use this project: OLC Pixel Game Engine Mobile 2.2.8 for Android Studio
- For Xcode (MAC) Use this project: OLC Pixel Game Engine Mobile 2.2.8 for Xcode