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jesushf/README.md

🎮 Jesús Hernández — Gameplay Programmer

👋 About Me

I’m Jesús Hernández, a Gameplay Programmer with 5+ years of experience in C++ and Unity, specialized in creating engaging gameplay systems and delivering live features for both AAA titles and mobile games.

I hold a Bachelor’s Degree in Multimedia Engineering (specialized in Videogames & Digital Entertainment), and I’ve had the chance to work with renowned studios such as Ubisoft, King, and Outplay Entertainment, contributing to franchises like Rainbow Six Siege and Angry Birds Pop.

I enjoy turning design ideas into robust, scalable gameplay features, with a strong focus on player experience, clean architecture, and cross-team collaboration.


🛠️ Tech Stack

  • Languages: C++, C#, Python
  • Engines: Unity, Ubisoft Anvil, OpenGL (custom engine)
  • Tools: Git, Perforce, Jira, Visual Studio, Rider
  • Expertise: Gameplay systems, AI (Behavior Trees), Animation State Machines, LiveOps, Multiplayer features

📂 Featured Projects

🔹 Rainbow Six Siege — Ubisoft (2021–2023)

🔹 Angry Birds Pop — Outplay Entertainment (2023–2024)

🔹 Pyramid Solitaire Saga — King (2020)

🔹 Wizards and Warlocks - (Multiplayer FPS, Academic Project)


🔗 Find Me Online

Pinned Loading

  1. TravelersInnOfficial/WizardsAndWarlocks TravelersInnOfficial/WizardsAndWarlocks Public

    [ABPCE17] Proyecto de videojuego del grupo Travelers' Inn del ABP 2017/18

    C++ 3

  2. TravelersInnOfficial/TravelersOcularEngine TravelersInnOfficial/TravelersOcularEngine Public

    OpenGL Scene-Tree-based 3D Engine

    C 2