I’m Jesús Hernández, a Gameplay Programmer with 5+ years of experience in C++ and Unity, specialized in creating engaging gameplay systems and delivering live features for both AAA titles and mobile games.
I hold a Bachelor’s Degree in Multimedia Engineering (specialized in Videogames & Digital Entertainment), and I’ve had the chance to work with renowned studios such as Ubisoft, King, and Outplay Entertainment, contributing to franchises like Rainbow Six Siege and Angry Birds Pop.
I enjoy turning design ideas into robust, scalable gameplay features, with a strong focus on player experience, clean architecture, and cross-team collaboration.
- Languages: C++, C#, Python
- Engines: Unity, Ubisoft Anvil, OpenGL (custom engine)
- Tools: Git, Perforce, Jira, Visual Studio, Rider
- Expertise: Gameplay systems, AI (Behavior Trees), Animation State Machines, LiveOps, Multiplayer features
