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18 changes: 18 additions & 0 deletions plugins.json
Original file line number Diff line number Diff line change
Expand Up @@ -1534,5 +1534,23 @@
"website": "https://svdex.moe",
"min_version": "4.8.0",
"has_changelog": true
},
"easy_model_entities": {
"title": "Easy Model Entities",
"author": "Markus Bordihn",
"icon": "icon.png",
"description": "Export Blockbench models for the Easy Model Entities mod (Minecraft: Java Edition) as ready-to-install Data Pack and Resource Pack files.",
"tags": ["Minecraft: Java Edition", "Format", "Exporter", "Entity"],
"version": "1.0.0",
"min_version": "4.9.0",
"variant": "desktop",
"await_loading": true,
"has_changelog": true,
"contributes": {
"formats": ["eme_entity"]
},
"website": "https://www.curseforge.com/minecraft/mc-mods/easy-model-entities",
"repository": "https://github.com/MarkusBordihn/BOs-Easy-Model-Entities",
"bug_tracker": "https://github.com/MarkusBordihn/BOs-Easy-Model-Entities/issues"
}
}
21 changes: 21 additions & 0 deletions plugins/easy_model_entities/LICENSE.MD
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MIT License

Copyright (c) 2026 Markus Bordihn

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
46 changes: 46 additions & 0 deletions plugins/easy_model_entities/about.md
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# Easy Model Entities

> **Beta:** This is an early release to gather feedback. Some settings, file formats and the export
> output may still change before the final version. Please report problems and ideas on the
> [issue tracker](https://github.com/MarkusBordihn/BOs-Easy-Model-Entities/issues).

Export the current Blockbench project for the
[Easy Model Entities](https://github.com/MarkusBordihn/BOs-Easy-Model-Entities) mod on
**Minecraft: Java Edition**.

This plugin only generates the pack files. The **Easy Model Entities mod (Forge or Fabric) must be
installed** in Minecraft for them to work. Without the mod the generated files do nothing.

## How to use

1. Open or create your model in Blockbench using the **Easy Model Entity** format
(File > New > Easy Model Entity), this is the recommended format for this plugin.
Alternatively, the built-in **Modded Entity** format (File > New > Java/Modded Entity) is also
supported. Block and item formats are not supported.
2. Run **File > Export > Export Easy Model Entities**.
3. Choose the **Export Type**:
- **Standalone: Data Pack + Resource Pack (ZIP)** — a single archive with a `datapack.zip` and a
`resourcepack.zip` plus a `README.md` describing how to install both into Minecraft.
- **Standalone: write into mod project** — writes all files directly into a selected
`src/main/resources` directory.
- **Model only: mod integration (no data pack)** — writes only the render profile, model and
texture into a mod project. Use this when the mod ships its own entity classes and only needs
the visual side.
4. Choose the **Type** (only for Standalone exports):
- **Entity** — a living entity controlled by the mod's built-in AI presets.
- **Block Entity** — a static block that can play animations.
5. Pick a **Preset** that best matches your model. The plugin auto-detects a fitting preset from
your bone names. Most models need nothing else; tick **Customize settings** (requires the
*Show advanced customization* Blockbench setting) only to fine-tune dimensions, movement,
attributes, rendering or animation.
6. Set the **Namespace (mod id)** and **Profile ID**, and choose the Minecraft target version.

Exported settings are saved inside the `.bbmodel` project and restored on the next export.

## Blockbench settings

Two optional settings are available under **File > Preferences > Settings > Export**:

- **Show advanced customization** — unlocks the *Customize settings* checkbox in the export dialog.
- **Show experimental presets** — reveals presets that are loaded by the mod but whose specialized
movement or behavior is still in development. Off by default.
24 changes: 24 additions & 0 deletions plugins/easy_model_entities/changelog.json
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{
"1.0.0": {
"title": "Beta Release for testing and feedback",
"author": "Markus Bordihn",
"date": "2026-06-13",
"categories": [
{
"title": "Features",
"list": [
"Export the current project as Easy Model Entities Data Pack and Resource Pack files.",
"Preset auto-detection from bone names (humanoid, quadruped, aquatic, winged, arthropod, cuboid, floating, static).",
"Three export types: Standalone ZIP archive, write into mod project, or model-only for mod integrations.",
"Entity and Block Entity support with separate server profile subfolders.",
"Minimal (diff-based) profile output: only fields that differ from the mod defaults are written.",
"Minecraft target version selector (1.20.1 available).",
"Optional advanced customization of dimensions, movement, behavior, attributes, rendering and animation.",
"Experimental presets hidden behind a Blockbench setting (off by default).",
"Validation with blocking errors and performance budget warnings.",
"EN and DE translations."
]
}
]
}
}
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