Kanabo is a tool for analyzing and manipulating data for the Oni game engine. It can examine, display and export the resources found in all known formats of the game data (Windows, Mac, PlayStation 2, and alphas/betas), and will support many more features in the future.
To build the source code, simply pass it to any C++ compiler with a flag to treat it as C++20. To download a built executable, go HERE for the Mac build and HERE for the Windows build.
Run Kanabo with '--help', then use '--help option_name' (without leading hyphens on the option name) for detailed help on any option. You can also find the detailed documentation at https://wiki.oni2.net/Kanabo.