feat: VGC-Ally SteamOS/ROG Ally port foundation#22
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Adds the complete SteamOS + ASUS ROG Ally Z1 Extreme optimization
layer on top of upstream VGC v0.0.14.
Native plugin:
- native/v4l2/vgc_v4l2.c: V4L2 MMAP capture backend (C, GPLv3)
- native/v4l2/CMakeLists.txt: builds libvgc_v4l2.so
- Assets/Plugins/Linux/x86_64/libvgc_v4l2.so: prebuilt for x86_64
All 6 symbols exported (T): enumerate/open/grab/width/height/close
deps: libc only, 17K stripped
Unity overlay scripts (no upstream files modified):
- Assets/Scripts/Platform/LinuxV4L2CaptureProvider.cs
P/Invoke wrapper; pumps YUYV->RGBA frames into Texture2D per Update
- Assets/Scripts/Input/AllyInputBridge.cs
Gamepad->VGC method bridge (Menu=settings, R-stick=volume, etc)
Calls existing VideoGameCaptureController methods directly
- Assets/Scripts/Settings/AllySettingsPatch.cs
Redirects Settings.json to XDG path (~/.config/vgc-ally/)
on Linux; migrates existing settings on first run
Infrastructure:
- build/linux/launch_vgc_ally.sh: gamemoderun wrapper + preflight checks
- build/flatpak/com.vettv.VGCAlly.json: Flatpak manifest
- .github/workflows/build-linux.yml: CI (native plugin -> Unity IL2CPP)
- docs/BUILDING.md: full dev setup guide
- ALLY_README.md: user-facing install/usage docs
Upstream: ImmerNochNoah/VideoGameCapture (GPLv3)
Fork: Vet-TV/VideoGameCapture-Ally
…etPlatform, etc.)
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Adds the complete SteamOS + ASUS ROG Ally Z1 Extreme optimization layer on top of upstream VGC v0.0.14.
Native plugin:
Unity overlay scripts (no upstream files modified):
Infrastructure:
Upstream: ImmerNochNoah/VideoGameCapture (GPLv3)
Fork: Vet-TV/VideoGameCapture-Ally