Repository navigation
Build E: newest Lichii (with Ocarina DLSS) + build C's shader cache change - #5
Merged
Merged
Conversation
…records - EvictUnusedPipelines only evicts while more than 8,000 graphics pipelines are cached, and then the longest unused ones a draw has used, down to 7/8 of the limit (EDEN_NX2_PIPELINE_EVICT_ABOVE; 0 restores the old behavior). Prebuilt pipelines no draw has used keep zortos293#550's budget. Ocarina of Time evicted 6,182 pipelines in a 37 min session (~1,000-2,400 cached at a time) and draws waited 230 s in all for pipelines being built again. - The first boot copies the cache version 53 records beside this version's (vulkan_import, loaded after it) and merges the v53 used-pipeline list, so pipelines a v53 build used are built at boot again. The records are the same format: zortos293#432 bumped the version only for the SPIR-V it emits, and every record is translated again when it loads. The v53 files are left as they are. Skipping draws on unbuilt pipelines is left to zortos293#465's native_async_draws setting. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01LTxNSeWfimx1VbMuL9DgoN
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Build E for Ocarina of Time testing: Lichii's newest nx2 (b7ff181, which includes upstream PR 606, NVIDIA DLSS for Ocarina of Time) plus build C's shader cache change (a49a1a3: keep used pipelines below 8,000 and import the cache version 53 records).
🤖 Generated with Claude Code
https://claude.ai/code/session_01Fp7Vt3eYkQsGicwZZK3hFa