Repository files navigation ProtonTrail - 3D Trail addon for Godot
3D trail custom node for Godot Engine
Generated at runtime
Adjustable resolution
It's just a mesh so you can apply your own materials on it
Clone the repository to your addons folder
Go to Project settings > Plugins and activate the ProtonTrail plugin
Add a ProtonTrail node to your scene
It should automatically create two new child nodes Top and Bottom
You should have a setup similar to this :
The Top and Bottom nodes define the width of the trail. When these nodes move through space, the trail is generated between them.
Resolution
Defines the geometry density.
Higher values means more vertices generated when the emitter moves.
Reasonable values are roughly between 6 and 15.
LifeTime
Defines how long the trail is.
Higher values means a longer trail.
Smooth
How much smoothing to apply to the trail.
Set it to 0 to disable it.
This is especially usefull on fast moving objects.
Invert UV X
Flip the UV coordinates on the X axis.
By default, the left side of the texture is where the trail emitter is.
Invert UV Y
Flip the UV coordinates on the Y axis.
Emit
Generates a trail when the emitter moves.
If disabled, all previously generated trails will still be rendered, but no new geometry will be generated
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