Mech creator updates: Add 3025 & fix bugs#63
Open
dvaevanhorn wants to merge 7 commits into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Hey, Spork.
This PR includes all my changes to the mech creator except the actuators-have-weight house rule. Let me know if you want that, too.
I put four commits in:
Updates to get the project to build on linux:
Updates to the mech creator:
Still to-do:
I don't think any of this will affect the alpha strike tools, but since a lot of the changes did involve the 10k line battlemech.ts , I'm not sure of that.
Edited to add: Fixing the lint issues involved making a bunch of minor updates to alpha strike files. Mostly it was making
.map()callsreturn []and addingrel="noreferrer"to links that hadtarget="_blank". But none of the changes should have altered the way any of that works.