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Plutonium-T6-Any-Player-EE-Scripts

The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

Installation

  1. Download the latest release.
  2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
  3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.

run window

  1. Move the zm_any_player_ee folder to inside the mods folder.
  2. Start the game and load the mod through the in-game Mods menu.

mods menu

Patches

Can be found in zm_any_player_ee\Patches

  • die_rise_extra_no_reset_floor_puzzle.gsc can be used along with die_rise_any_player_ee.gsc
    The file goes in scripts\zm\zm_highrise
    This patch makes the floor symbols not reset once an incorrect symbol is stepped on.
  • nav_autocomplete.gsc to go in scripts\zm
    This patch builds the Nav Tables and applies the Navcards to all maps for all players.

Alternative Installation Methods

Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

All Scripts

  • Follow steps 1 & 2 from the main installation instructions.
  • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
  • Open the zm_any_player_ee folder and copy the zm_any_player_ee.iwd file from inside of it.
  • Paste the zm_any_player_ee.iwd file into the t6 folder.

Individual Files

  • Follow steps 1 & 2 from the main installation instructions.
  • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK, and open the scripts\zm directory. Create the scripts\zm directory if it does not exist.
  • Open the zm_any_player_ee folder then the zm_any_player_ee.iwd file from inside of it, and extract the scripts folder.
  • Find the files from the extracted scripts folder and place them into their respective map's folder. If the map's folder does not exist, create it and place it into the directory %localappdata%\Plutonium\storage\t6\scripts\zm.
    • TranZit's scripts go to scripts\zm\zm_transit
    • Die Rise's scripts go to scripts\zm\zm_highrise
    • Buried's scripts go to scripts\zm\zm_buried
    • Origins' scripts go to scripts\zm\zm_tomb

Features

TranZit

- Tower Step and Lamp Post Step for the Maxis Side

For solo, only require 1 Turbine.

Die Rise

- Nav Table

The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

set any_player_ee_highrise_nav "0"

- Elevators Step and Dragon Puzzle

Require the same amount as the number of players.
If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

- Trample Steam Step

a) Maxis Side
  • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
  • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
  • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
b) Richtofen Side

Requires the players to place Trample Steams only on the same amount of symbols as players.

Buried

a) Maxis Side

- Wisp Step

For less than 3p, wisp will no longer rely on zombies getting near it.

- Bells Step

For less than 3p, time limit will be removed. Will only reset if it is failed.

b) Richtofen Side

- Round Infinity A.K.A. the Time Bomb Step

On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

Sharpshooter

Minimum number of required targets:

  • 1p: 20 targets (Candy Shop)
  • 2p: 39 targets (Candy Shop + Saloon (19))
  • Otherwise: all 84 targets

Super Easter Egg

Allows for the Super Easter Egg button to be accessible with any number of players as long as:

  • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
  • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
  • the completed side across all players is the same.

For more than 4 players, the mod will only check the player progress that is shown on the box.

Origins

Spawns stone tablets near the challenge boxes for players to grab the One Inch Punch from. This allows for matches of 5+ players to be able to obtain the One Inch Punch to complete Step 6: Wield a Fist of Iron of the Easter Egg.

Configuration Options

Name Description
any_player_ee_transit_maxis_1p (0-18) Max number of players for which solo behaviour will be in effect. Default: 1. Vanilla: 0
any_player_ee_highrise_nav (0-1) Automatically build the Nav Table without having previously built it. Default: 1. Vanilla: 0
any_player_ee_highrise_elevators (0-4) Min number of required elevators. Default: -1. Vanilla: 4
any_player_ee_highrise_drg_puzzle (0-4) Min number of required floor puzzle symbols. Default: -1. Vanilla: 4
any_player_ee_highrise_maxis_pts_1p (0-18) Specific number of players for which Maxis Trample Steams solo behaviour will be in effect. Default: 1. Vanilla: 0
any_player_ee_highrise_maxis_pts_3p (0-18) Specific number of players for which Maxis Trample Steams 3p behaviour will be in effect. Default: 3. Vanilla: 0
any_player_ee_highrise_maxis_pts_ignore_has_ball (0-1) Ignore the existence of a ball on the Maxis Trample Steam(s) when creating ball place trigs. Default: 1. Vanilla: 0
any_player_ee_highrise_rich_pts (0-4) Min number of required Trample Steams for Richtofen. Default: -1. Vanilla: 4
any_player_ee_buried_maxis_ctw (0-18) Max number of players for which Maxis wisp health auto-regeneration will be in effect. Default: 2. Vanilla: 0
any_player_ee_buried_maxis_ip (0-18) Max number of players for which Maxis bells time limit removal will be in effect. Default: 2. Vanilla: 0
any_player_ee_buried_rich_tpo (0-18) Specific number of players required near the Guillotine to activate Richtofen round infinity. Default: -1. Vanilla: 4
any_player_ee_buried_ows (0-84) Min number of required targets for sharpshooter. Default: -1. Vanilla: 84
any_player_ee_buried_metagame (0-18) Max number of players whose completions will be checked for the Super Easter Egg. Default: 4. Vanilla: -1

Alternative Mods With Extra Features + Other Maps

  • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
    tranzit_extra_richtofen_solo.gsc
  • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
    die_rise_extra_springpads_maxis.gsc
  • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
    motd_solo.gsc
    To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison
  • Buried Extra: different versions have been provided containing the following features:-
    • Richtofen maze levers step notifies the players whether each lever has sparked or not.
      buried_extra_richtofen_maze_lever_sparks.gsc
    • Maxis bells step auto-completes once started on solo.
      buried_extra_maxis_solo_bells.gsc
    • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
      buried_extra_sharpshooter_3p.gsc
  • Origins Extra: on Step 3: Rain Fire, makes the button timeout 35 seconds, similar to BO3.
    origins_extra_rain_fire_35s.gsc

FAQ

Q: Do I/we need all of these mods to do all the EEs?

A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files (which are contained in zm_any_player_ee.iwd and get automatically loaded from it):

  • 1p:-
    • TranZit Maxis: tranzit_maxis_any_player_ee.gsc
    • Die Rise: die_rise_any_player_ee.gsc
    • Buried and Super: buried_any_player_ee.gsc
  • 2p/3p:-
    • Die Rise: die_rise_any_player_ee.gsc
    • Buried Richtofen and Super: buried_any_player_ee.gsc
  • 4p:- None
  • More than 4p:-
    • Super: buried_any_player_ee.gsc
    • Origins: origins_any_player_ee.gsc

Q: I am stuck on some Easter Egg step. Could you help?

A: Generally, if you ask for help with any Easter Egg step, I will try to assist you. Note that the scripts do not modify anything outside of what is mentioned. Refer to the Features section for the changes made by the scripts, otherwise you could check existing guides such as the ones from the CoD Fandom Wiki.

Q: How do I make sure the scripts are loaded?

A: Most of my scripts come with a message in green/blue/yellow colours that appears when the player loads in indicating the scripts are loaded. Another method of checking is to get the host to execute the Plutonium console commands:

flashScriptHashes; scriptHashes

If the scripts are loaded, they will appear in the list of scripts.

Q: I want to use this without loading it as a mod so that I can have my normal stats or play with a different mod loaded. How do I load these scripts without loading them as a mod from the Mods menu?

A: Since my mod is composed of only .gsc script files, it can be loaded without the need to select it from the in-game Mods menu. To do so, follow one of the Alternative Installation Methods to make the scripts able to be loaded automatically.

Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

A: Vanilla game problem. You need to make sure the Nav Table is fully built.

Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, get another player—who does not have a melee weapon nor has bled out—to do the step.

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Scripts catered to the standards of the speedrunning community. This mod makes the Easter Eggs of the Black Ops II maps TranZit, Die Rise, Buried, and Origins possible with any number of players

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