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Corrin Adjustments#2698

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yoonikoo:corrin-adjustments
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Corrin Adjustments#2698
yoonikoo wants to merge 1 commit into
HDR-Development:pre-releasefrom
yoonikoo:corrin-adjustments

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@yoonikoo

@yoonikoo yoonikoo commented Jul 10, 2026

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Corrin was in an awkward state where moves did not flow nicely together with extreme cases of moves such as sourspot Up Air and Forward Air being CC'd at very high percents. These changes are aimed to make Corrin more cohesive and flowing into combos, making Tipper FAir a proper launcher and a threat at high percents, and making Up Air a threat off the top rather than relying on awkward kills from people dying off the side on a move that should send up.

Corrin Adjustments

Neutral Air

Early
[/] BKB: 41 -> 46
[/] KBG: 101 -> 95
Late
[/] BKB: 31 -> 36
[/] KBG: 110 -> 104

Forward Air

Hilt/Blade
[+] BKB: 20 -> 50
Tipper
[+] BKB: 30 -> 50
[+] KBG 75 -> 85

Up Air

Hilt/Blade
[!] BKB: 34 -> 46
[!] KBG: 78 -> 66
[!] Angle: 58 -> 68
Tipper
[+] Angle: 70 -> 80

Down Air

Launcher
[+] Angle: 71 -> 78

Down Tilt:
[-] Angle: 361 -> 42

Corrin was in an awkward state where moves did not flow nicely together with extreme cases of moves such as sourspot Up Air and Forward Air being CC'd at very high percents. These changes are aimed to make Corrin more cohesive and flowing into combos and making Up Air a threat off the top rather than relying on awkward kills from people dying off the side on a move that should send up.
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