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Mario Fixes + Minor Tweaks#2693

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4Lukaska:fix-mario
Open

Mario Fixes + Minor Tweaks#2693
4Lukaska wants to merge 1 commit into
HDR-Development:pre-releasefrom
4Lukaska:fix-mario

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@4Lukaska

@4Lukaska 4Lukaska commented Jul 4, 2026

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mariofix.zip

Changelog

Mario

Forward Smash

~ (*) Fixed broken faceplates

Before:

fsmash.mp4

After:

fsmash.mp4

Neutral Air

Late:
- [-] Damage: 9% -> 8%
~ [=] KBG: 100 -> 110

Forward Air

Early:
~ (*) Hit SFX for the arm now correctly matches the fist

Down Air

- [-] Damage: 1.1% -> 1%
~ (*) SDI Multiplier (Air Only): 0.0x -> 1.0x

Neutral Special (Firebrand):

~ [$] Adjusted SFX and hit SFX

Side Special (Star Spin):

~ (*) Redone faceplate and eye movement to transition to idle instead of snapping
+ [+] Reflector Activity: F7-22 -> F6-22

Before:

sspecial.mp4

After:

sspecial.mp4

Up Special (Super Jump Punch):

Finisher:
~ (*) Will now play hit sfx when Cappy is present
# This was an issue with vanilla that referenced a SFX file that didn't actually exist
+ [+] Damage: 3% -> 5%
~ [=] BKB: 50 -> 57
~ [=] KBG: 140 -> 100

Down Special (Ground Pound):

~ [$] Adjusted eye movements
~ [$] Adjusted hat position so it doesn't clip into the hair during startup
~ (*) Fixed an issue where the eye position was not properly set during the falling animation
~ [$] Adjusted ending animation to transition to idle instead of crouch
# Note that the move itself never set Mario to crouch at the end

Landing:
~ [$] Adjusted hit SFX

Before:
LOOK AT ME

After:
I HAVE SPECIAL EYES

Before:

dspecial.mp4

After:

dspecial.mp4

Up Throw

- [-] FAF: F37 -> F38

Down Throw

~ (*) Throw Release: F19 -> F18
- [-] FAF: F37 -> F38
# Frame advantage is 2 frames less due to throw release fix

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