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Inkling Adjustments#2683

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ryn9999 wants to merge 28 commits into
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Open

Inkling Adjustments#2683
ryn9999 wants to merge 28 commits into
HDR-Development:pre-releasefrom
ryn9999:pre-release

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@ryn9999

@ryn9999 ryn9999 commented Jun 12, 2026

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Just removing some power from certain moves and attributes and transferring it to other parts of their kit, as usual.

Assets (merge with existing hdr-assets folder): hdr-assets.zip

Changelog

General

- [-] Max Walk Speed: 1.134 -> 1.128
+ [+] Friction: 0.585 -> 0.58
+ [+] Dash Speed: 1.525 -> 1.57
- [-] Max Run Speed: 1.875 -> 1.87
+ [+] Jump Speed Multiplier: 0.8 -> 0.83
- [-] Short Hop Height: 12.2 -> 12.5
- [-] Air Acceleration: 0.68 -> 0.65
- [-] Gravity: 0.95 -> 1.07
- [-] Fall Speed: 2.05 -> 2.06
- [-] Fast Fall Speed: 3.15 -> 2.99

Forward Tilt

~ [$] Edited animation to have forward movement
+ [+] Increased travel distance
+ [+] Outer hitbox shifted outwards 0.5 units
- [-] BKB: 42 -> 36
~ [/] KBG: 99 -> 105
+ [+] FAF: F34 -> F33

Up Tilt

Early
- [-] BKB: 50 -> 40
~ [/] KBG: 90 -> 100

Late
- [-] BKB: 45 -> 35
~ [/] KBG: 95 -> 105

Down Tilt

+ [+] FAF: F32 -> F30
# -13 on shield.

Hit 1
~ [/] Outer hitbox shifted upwards 0.5 units
+ [+] FKB: 20/25 -> 25/25

Hit 2
- [-] Outer hitbox shifted upwards 2.0 units
- [-] BKB: 45 -> 32
~ [/] KBG: 80 -> 95
# Shifted hitboxes should hit below ledge much less.
Old New
Screenshot 2026-06-13 03-19-19 Screenshot 2026-06-13 16-25-56

Down Smash

+ [+] Added knee hitbox
Old New
Screenshot 2026-06-11 22-16-36 Screenshot 2026-06-13 15-04-55

Neutral Air

+ [+] Startup: F6 -> F5
~ [=] FAF: 31 -> 30
+ [+] Damage: 7.0% -> 8.0%
- [-] BKB: 50 -> 30
~ [=] KBG: 85 -> 100

Forward Air

- [-] Startup: F8 -> F9
+ [+] FAF: 40 -> 40

Early
- [-] KBG: 115/118/118 -> 113/113/113

Back Air

- [-] Hitbox Size: 2.5/2.5/3.0/4.0/4.0u -> 2.5/2.5/3.0/4.0/3.7u
- [-] Splattershot hitboxes shifted up 1.0 and 1.5 units
- [-] BKB: 23 -> 20
~ [/] KBG: 118 -> 120
+ [+] Ink Apply: 30 -> 35
Old New
Screenshot 2026-06-11 22-17-01 Screenshot 2026-06-12 01-07-23

Down Air

- [-] Hitbox Duration: F14-23 -> F14-22

Forward Throw

+ [+] Startup: F23 -> F17
- [-] BKB: 70 -> 65
! [R] KBG: 60 -> 96
- [-] FAF: F35 -> F35
# 6 frames more endlag. Now more of a positioning throw, rather than a superior conditioning tool to down throw

Back Throw

- [-] Startup: F19 -> F21
~ [=] FAF: 40 -> 42

Up Throw

+ [+] Startup: F22 -> F20
- [-] FAF: F36 -> F40
+ [+] Damage: 6.0% -> 7.0%
~ [=] BKB: 70 -> 72
~ [=] KBG: 70 -> 60
# 6 frames more endlag.

Down Throw

- [-] FAF: F33 -> F34
~ [=] BKB: 60 -> 58
+ [+] KBG: 90 -> 86

Neutral Special (Splattershot)

Ender
- [-] BKB: 75 -> 60
~ [/] KBG: 55 -> 76
+ [+] Ink Apply: 15 -> 20

Up Special (Super Jump)

~ [/] Ground Height Multiplier -> 0.85 -> 0.9
+ [+] Air Height Multiplier -> 0.9 -> 0.95
+ [+] Ledgegrab box upper bound: 17.0 -> 18.0
# Close to middle ground between current and previous values due to attribute changes.

Down Special (Splat Bomb)

~ [$] Decreased effect size by 20%
~ [$] Removed screen shake
- [-] Hitbox Size: 14.0/12.0u -> 13.0/11.0u
+ [+] Frames to lowest angle: 26F -> 20F
~ [/] Minimum charge angle: 89 -> 88
~ [/] Gravity: 0.072 -> 0.09
+ [+] Explosion frame after bounce: F15 -> F5

Explosion
~ [/] Angle: 361 -> 50
- [-] BKB: 60 -> 50
~ [/] KBG: 47 -> 56
Old New
Screenshot 2026-06-11 22-18-08 Screenshot 2026-06-11 21-19-29

@jobrien97 jobrien97 added character change For working on general character changes semver:patch labels Jun 12, 2026
@ryn9999 ryn9999 closed this Jun 12, 2026
@ryn9999 ryn9999 reopened this Jun 12, 2026
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github-actions Bot commented Jun 12, 2026

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Download the artifacts for this pull request:

@SuddyN

SuddyN commented Jun 28, 2026

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I believe dev team is still interested in pursuing some sort of stage effect for ink (ex. reducing inkling's friction) which should be taken into consideration before a major redesign/rebalance. Unfortunately I don't have details for you, but for sure stats changes would be difficult to evaluate atm. We will probably try to get back to this after the next beta releases?

@ryn9999

ryn9999 commented Jun 29, 2026

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I believe dev team is still interested in pursuing some sort of stage effect for ink (ex. reducing inkling's friction) which should be taken into consideration before a major redesign/rebalance.

Nice, I was curious if something like that was still on the table to be explored. I'll wait for that then, o7

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