Releases: GregHib/void
Releases · GregHib/void
2.8.1
What's Changed
- Update definition browser by @GregHib in #1005
- Test happy path for the Knights Sword by @Tect0r in #1003
- Test Gunnar's Ground happy path and missing req path + cutscene fix by @Tect0r in #998
- Add Lost City quest log and missing quest step by @Tect0r in #1004
- Feat: Priest in Peril & Natures Spirit Quests by @Ebp90 in #987
- Add varps or varbits to all quests by @Tect0r in #1007
- General bug fixes by @GregHib in #1008
- Fix large npc rotation by @GregHib in #1010
New Contributors
Full Changelog: 2.8.0...2.8.1
2.8.0
What's Changed
- Add barrows minigame by @GregHib in #942
- Add skilling tests and fixes by @GregHib in #945
- Add notes tab by @GregHib in #947
- add frost dragons combat & gfx by @MrSlayerGod in #941
- Add Clan Wars Free-For-All (Safe & Dangerous) portals by @HarleyGilpin in #949
- Add the corporeal beast by @GregHib in #951
- Fix: Per-item eat/attack delays, chinchompa splash gating by @HarleyGilpin in #958
- Fix spell auto-casting and freezing movement by @GregHib in #959
- Barbarian village cleanup by @M1krofin in #952
- Small number of fixes by @GregHib in #963
- Convert anim, gfx and spell definitions to objects and tables by @GregHib in #964
- Scope Tables clone resolution to current table by @HarleyGilpin in #966
- Add control walking by @GregHib in #968
- Add cache definition browser tool by @GregHib in #969
- Small number of fixes by @GregHib in #973
- Add Daemonheim by @GregHib in #977
- Rewrite action queues, suspension and delays by @GregHib in #980
- QoL improvements by @GregHib in #984
- Combine teleport methods by @GregHib in #986
- Small fixes by @GregHib in #988
- Small fixes and code QoL by @GregHib in #995
- fix: max roll for general_seeds table by @advnau in #996
- Add dungeoneering dungeon generation system by @GregHib in #993
- Add PvP bots for Clan Wars Free-For-All by @HarleyGilpin in #967
- Test the happy path for Dorics Quest by @Tect0r in #997
- Test Restless Ghost happy path and define base rock objects by @Tect0r in #999
- Add Rune Mysteries happy path test by @Tect0r in #1001
New Contributors
Full Changelog: 2.7.1...2.8.0
2.7.1
What's Changed
Full Changelog: 2.7.0...2.7.1
2.7.0
What's Changed
- Add more slayer monsters by @GregHib in #921
- Add ancient cavern and kuradals dungeon by @GregHib in #924
- Add Lost City quest, Zanaris, Entrana and Canifis by @GregHib in #925
- Add db table/row definitions to replace enums for data storage by @GregHib in #928
- Add pollnivneach slayer dungeon & bosses by @GregHib in #930
- Add more slayer monsters and braindeath island by @GregHib in #931
- Add chaos tunnels by @GregHib in #932
- Add bork boss and cutscenes by @GregHib in #933
- Add mort'ton and living rock caverns by @GregHib in #934
- Add Tears of Guthix quest, minigame and Tormented Demons by @GregHib in #938
Full Changelog: 2.6.2...2.7.0
2.6.2
2.6.1
2.6.0
What's Changed
- easter event obj examines by @jarryd229 in #831
- Add local caching for MapDefinitions by @GregHib in #833
- Deprecate lazy inject in favour of constructors by @GregHib in #834
- Convert primary entity lists to static objects by @GregHib in #837
- Fix enchanted bolts by @Syntax2022 in #841
- Fix definition dependencies by @GregHib in #843
- added ape atoll shops and dialogues by @MrSlayerGod in #844
- Startup performance and cooking fixes by @GregHib in #849
- Add fremennik slayer dungeon by @GregHib in #851
- Add shop definition for Nurmofs Pickaxe Shop by @cadyyan in #858
- Edgeville examines by @M1krofin in #857
- Fix guards, add cooking ranges and fishing guild gate by @GregHib in #862
- halloween and xmas examines by @jarryd229 in #845
- add falador shop dialogues and town crier by @MrSlayerGod in #854
- Fix invisible item and object spawns by @GregHib in #865
- Make npc and object definition cloning explicilty not cross-file by @GregHib in #866
- Add g.e. configuration and slayer gem fix by @GregHib in #868
- Add varrock guilds by @GregHib in #873
- Fix some draynor spawns and added 2 npc dialogues by @jarryd229 in #871
- Add all furnaces and fishing spots by @GregHib in #876
- Fix teleport level bounds for rune essence mine by @cadyyan in #879
- Add "pot of flour" to Aggie skin paste dialogue by @cadyyan in #880
- Add varrock dialogues by @MrSlayerGod in #878
- Map burnt cod to
burnt_troutby @cadyyan in #883 - Update qodana version by @GregHib in #891
- Add new player bot AI architecture by @GregHib in #889
- Add ability to create talisman tiaras by @cadyyan in #890
- Stronghold of Player Safety by @M1krofin in #884
- fixed black dragon drops by @MrSlayerGod in #895
- Add behavior for Antique Lamp from Gunnars Ground by @cadyyan in #896
- Add Summoning followers by @Ilwyd in #740
- Fix a bunch of bugs by @GregHib in #897
- Replace enum and struct definitions with object & fix flakey GE test by @GregHib in #898
- Existing content fixes by @M1krofin in #899
- Add wise old man tasks, edge monastery and custom enums by @GregHib in #901
- Add imp catcher and more by @GregHib in #903
- Convert custom data classes to enum configs by @GregHib in #904
- More little fixes and additions by @M1krofin in #905
- Add better cutscene/instance handling and demon slayer fixes by @GregHib in #906
- Add all slayer masters by @GregHib in #907
New Contributors
Full Changelog: 2.5.0...2.6.0
2.5.0
What's Changed
- Test the happy path of the Cook's Assistant quest by @dragbone in #816
- Read/Write Buffer improvements by @GregHib in #818
- Config file tracking by @GregHib in #819
- Add shantay pass and magic carpets by @GregHib in #820
- Update dialogue expressions to official naming by @GregHib in #821
- Player update and hunting performance by @GregHib in #822
- Fix database tables and transactions by @GregHib in #823
- Add npc combat definitions for configuring advanced attacks by @GregHib in #825
- Combat bug fixes and mechanic reworks by @GregHib in #826
- Fix equipment degrading mechanics by @GregHib in #827
- Add chaos elemental by @GregHib in #828
- Add tzhaar city and fight caves by @GregHib in #832
New Contributors
Full Changelog: 2.4.0...2.5.0
2.4.0
2.3.0
What's Changed
- Small fixes by @GregHib in #772
- Split database out into it's own module by @GregHib in #773
- Update README.md images by @GregHib in #774
- Add audit log system by @GregHib in #775
- Add annotation dispatcher lookups by @GregHib in #776
- Fixes and added retreat mechanic to Imp by @M1krofin in #779
- Add backwards compatible interaction dispatchers by @GregHib in #777
- Add Plague City quest by @GregHib in #778
- Add a few missing messages by @GregHib in #782
- Fix duplicate npc spawns and defs by @GregHib in #784
- Convert timers to dispatchers by @GregHib in #783
- Revert dispatchers changes for event handling v2 by @GregHib in #787
- Replace Script annotation with script interface by @GregHib in #788
- Convert script calls to extension methods by @GregHib in #789
- Convert basic interactions to extension based event handlers by @GregHib in #790
- Migrate interface on entity handlers by @GregHib in #791
- Migrate interface handlers by @GregHib in #792
- Migrate misc handlers by @GregHib in #793
- Migrate item handlers by @GregHib in #794
- Migrate remaining non-combat events by @GregHib in #795
- Migrate combat events and remove Event by @GregHib in #796
- Add tests for new events system by @GregHib in #797
- Add more osrs messages and fix charges by @GregHib in #798
- added phoenix necklace & ring of life by @MrSlayerGod in #781
- Store experience as integers by @GregHib in #799
- Small quality of life fixes by @GregHib in #801
- Sheep shearer miniquest and other little things by @M1krofin in #800
- More bug fixes and qol by @GregHib in #807
Full Changelog: 2.2.0...2.3.0