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Releases

  • Engine supports multithreading splitting into main, render and physics threads
  • Added PhysX for simulating physics
  • Added Reflections to display and edit components properties dynamically through UI
  • Runtime method to create life objects
  • Removed support for Web due to multithreading & PhysX compatibility
  • UI using Dear ImGui
  • Frame Buffer for rendering scene into window panel
  • Keyboard and Mouse Input Handling
  • Free camera movement
  • Entity component system
  • Basic rotations and positioning for objects
  • Reads texture and applies to mesh
  • Keyboard & Mouse Inputs
  • Creates application using SDL & OpenGL
  • Reads files (obj & vert, frag shaders)
  • Mesh rendering with camera projection