ci(e2e): give the iOS build room to finish a cold build - #106
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The push-to-main run for #105 came back `cancelled` with no error in the log. It was not concurrency — cancel-in-progress is scoped to pull_request — and not a lost runner. `Build iOS (required)` simply ran out its `timeout-minutes: 45`, and Actions reports a timed-out job as cancelled. The margin was never there to begin with. The last green run on main took 44m50s for the same job: ten seconds of slack. A cold .app cache makes the job pay for a full Xcode release build (31m) plus the simulator boot, so whether main goes green came down to how fast a given macOS runner felt that morning. The cancel also skipped every cache-save post step, so the next run starts cold again and re-rolls the same dice. Raise both iOS build jobs to 75 minutes. A warm fingerprint hit still finishes in minutes; this only buys the cold path enough room to land. Claude-Session: https://claude.ai/code/session_01Fe92vvdc4R3F4BDBFoLcw1
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The push-to-main run for #105 came back
cancelledwith no error in the log. Worth ruling out the usual suspects first: it was not concurrency (cancel-in-progressis scoped topull_request, so a push-to-main run is never killed by a newer one) and not a lost runner.Build iOS (required)ran out itstimeout-minutes: 45. Actions reports a timed-out job ascancelled, which is why the run looks like someone hit the button.The margin was never there. Timings from the two runs:
Ten seconds. A cold
.appcache makes the job pay for a full Xcode release build — 31 minutes in the failed run — plus the simulator boot, so whether main went green came down to how fast a given macOS runner felt that morning.It also compounds: the cancel skipped every cache-save post step, so the next run starts cold too and re-rolls the same dice.
Both iOS build jobs go to 75 minutes. A warm fingerprint hit still finishes in minutes — this only buys the cold path enough room to land.
Claude-Session: https://claude.ai/code/session_01Fe92vvdc4R3F4BDBFoLcw1