Skip to content

players-transitioning #341

Description

@Mikk155

i was about to write a list of maps which could have the same issue but then i though this would be somewhat problematic

20241220173838_1

This issue also happened on the second map of anticitizen one and the first in nova prospekt when you get outside of the cave with the antlions.

Here my idea: do not positionate players using trigger_transition, Yes it wouldn't necesarly be the best approach but i personally think it's better to have a fixed-spot (info_player_start) than getting unexpected spawn spots

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions