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When v0.1: New Beginnings released, it contained the inclusion of a submod system.
Submods are ways for players to add their own content to the mod, without dev review/approval.
Players of MAS will find this system easy to understand, since I've made it as similar as possible for ease of use.
The submod system is basically a way to let the game know you're adding extra content.
submod
It must be done in an init -990 python in fae_extras block.
init -990 python in fae_extras
If run at another runlevel, dependancies will not be checked.
An example of the beginning of a submod would be the following
init -990 python in fae_extras: Extras( creator="Forever And Ever Team", name="Submod example", description="An example submod." )
The above code will import a submod with this information:
Forever And Ever Team
Submod example
An example submod.
When creating dialogue submods, please try and adhere to the Coding Style