For people who'd rather automate the claw-and-cast grind than click the same button 400 times an hour.
Before anything else, here's what you're actually getting:
- Auto-cast + auto-reel loop that doesn't drift out of sync after ten minutes
- Claw-grab timing tuned per rod tier instead of one generic delay for everything
- Idle-session recovery so a lag spike doesn't leave your line hanging
- Lightweight overlay that shows what the engine is doing right now, not a black box
Claw Fishing Script is a standalone automation engine built for the claw-and-reel fishing loop found in Claw Fishing — the cast, wait, claw-grab, reel, repeat cycle that eats real playtime if you do it by hand. This engine handles that loop directly: it watches for the bite window, times the claw grab, and manages the reel-in without you babysitting every cast.
The second half of the problem — the part most "fishing scripts" ignore — is consistency. A script that works for five minutes and then desyncs after a lag spike or a rod switch isn't actually saving you time, it's just delaying frustration. This build was written around that failure mode specifically: state tracking that survives frame drops, rod-tier-aware timing instead of one-size-fits-all delays, and a visible status readout so you're not guessing whether it's still doing its job.
The button above opens the project landing page, where the current build is available to download.
- Players grinding claw-fishing loops for gear or currency who don't want RSI as a side effect
- People who tried a generic "auto fisher" script and got tired of it missing every third catch
- Anyone running long AFK sessions who needs the loop to recover on its own after a disconnect or lag spike
- Tinkerers who want to see and adjust the timing values instead of trusting a black-box macro
- Streamers or testers who want a visible status overlay while the engine runs, not silent guesswork
- Run a full cast-grab-reel loop unattended for extended sessions without manual input
- Tune claw-grab timing per rod so upgrades actually behave differently instead of using one delay for all
- Watch live status through a small on-screen readout showing current loop state
- Recover automatically from short freezes, dropped frames, or brief disconnects mid-cast
- Toggle the engine on/off with a hotkey without closing or restarting anything
- Adjust cast delay and reel speed manually if the defaults don't match your setup
- Log session activity to a local file so you can see catch counts after a long run
- Run standalone — no extra runtime, no background service installed on your machine
- Open the landing page using the download button above.
- Download the current build for Windows.
- Extract it to any folder you control — no installer, no forced directory.
- Launch the executable and load Claw Fishing as you normally would.
- Start the loop with the in-app hotkey once you're positioned to fish.
- Windows 10 or 11 (64-bit)
- No .NET SDK, Python, or build toolchain needed — it's a standalone executable
- A working install of Claw Fishing already set up and logged in
- Roughly 50 MB of free disk space
The engine runs a short state machine on top of your existing game session rather than injecting anything into it — it watches screen state and timing, then sends the same inputs you would.
flowchart LR
A[Idle] --> B[Cast]
B --> C[Wait for bite]
C --> D[Claw grab]
D --> E[Reel in]
E --> A
- Idle — engine waits for the hotkey to arm the loop.
- Cast — sends the cast input and starts a timer.
- Wait for bite — polls for the bite signal instead of guessing a fixed delay.
- Claw grab — times the grab window based on the rod tier you're using.
- Reel in — completes the catch and loops back to idle for the next cast.
FAQ
Is Claw Fishing Script safe to run alongside the game? It runs as a separate process and sends standard input events; it doesn't modify game files. That said, any automation carries some account risk depending on the game's own rules, so use your judgment.
Does it work if I switch rods mid-session? Yes. Claw-grab timing is tied to rod tier detection, so switching rods adjusts the timing automatically instead of breaking the loop.
Why did the loop stop reeling after a lag spike? Short freezes are handled by the recovery state, but very long stalls (10+ seconds) can push it past the timeout. Restart the loop with the hotkey if that happens.
Can I run this on a laptop with an integrated GPU? Yes — the engine isn't rendering anything heavy, it's mostly timing and input logic, so it's light on hardware.
Do I need to run it as administrator? Only if Claw Fishing itself requires elevated permissions to accept input from other processes. Otherwise, a normal launch works fine.
Troubleshooting
The loop won't start when I press the hotkey. Confirm the game window is focused and not minimized — input targeting relies on the active window.
Claw grabs are missing the timing window. Check that the correct rod tier is selected in the overlay; a mismatch here is the most common cause of missed grabs.
Windows flags the executable on first run. This is typical for unsigned indie tools. Allow it through Windows Defender or your antivirus if you trust the source you downloaded from.
The status overlay shows "disconnected" but the game is running fine. Restart the engine after the game has fully loaded — starting it before the game window exists can leave the overlay in a stale state.
Released under the MIT License. Use it at your own discretion — the project is provided as-is, with no warranty, and no guarantee about how any specific game handles automated input.