A sampler platter of game ideas. Each subfolder is a standalone prototype with its own README.
Projects developed with assistance of Claude.
| Game | Description | Play |
|---|---|---|
| autobattler | TFT-style Pathfinder 2e autobattler with a full-fidelity PF2e Remaster rules engine. C#. | — |
| coinshot | First-person Mistborn traversal. Steel-push and iron-pull on metal anchors to fly through a city. | Play in browser |
| combat-proto | 3D melee combat prototype. For Honor directional stance meets Sekiro posture/deflection. Greybox. | — |
| drifter | Roguelite dice combat on a barren alien planet. Pixel art cards, physical 3D dice. | — |
| end-of-the-line | Logistics incremental with sentient trains. Rail network expansion inside a 3-day time loop. | — |
| green-bean | First-person barista simulator. Ring up orders, print tickets, assemble drinks via tactile mini-games. | Play in browser |
| heirloom | First-person rural life sim in mid-2000s Washington. Pay the land bills, rebuild grandpa's '69 Camaro. | — |
| life-magic | Idle game powered by your heartbeat. Tick speed scales with real heart rate. | Play in browser |
| mythos | Lane-combat card game with city building. Norse mythology, summon units, destroy the Grand Lodge. | Play in browser |
| redshift | Zero-g Newtonian spaceship time-trial racer. 6DOF flight with ghost replays. | — |
| skeleton-crew | 2–4 player co-op roguelike ship sim. First-person, multiplayer, FTL meets friendslop. | — |
| spacefarm | 2D top-down sci-fi farming aboard an alien ship. First-contact survival, crew of 16. | — |
| the-maw-of-rrrbl | Builder-incremental. Place marble track pieces in 3D, earn Sparks, feed The Maw. | — |
| war-tactics | WWII isometric squad-tactics roguelike. Shooting minigames, permadeath, and medal pickups. | Play in browser |
| worldseed | Terraform an alien planet by farming exotic crops. Manage power and deploy nanobot bees. | — |
- godot-base — shared addon (state machine, save, audio, input, transitions, UI scaffolding). See its README for the module list and install instructions.
- designs — design documents for game concepts that don't have a project folder yet.
- Godot 4.6, GDScript with explicit type annotations (no
:=with untyped sources) - Autoloads live in
scripts/autoload/and never declareclass_name - snake_case file names; objects placed in
.tscnscenes, not spawned from scripts - Each project is self-contained; cross-project reuse goes through
godot-base
- Create a new folder at the root (e.g.
my-game/) - Put the full Godot project inside it (with its own
project.godot) - Add a
README.mdand an entry to thegamesmatrix in.github/workflows/build-all.yml(if web-exportable) - Add a row to the table above