Hi there,
I was just playing Temtem today and thought that, though it not being a usual fighting game, would be great to have some sonification for that game since its great and visually impaired people can already somehow play it, although with obstacles.
I just quickly skimmed through the manual and watched one or two videos, installed cheat engine and just tried to find a string which is shown when entering a dialog in the game, as it would be great if we could achieve some dialog reading of some sorts for this game. I however am unable to find any string with that text with the help of cheat engine 7.1.
I know that people were able to hack Temtem, which is actually not what I want, and there are even GitHub projects for that: https://github.com/shalzuth/TemSharp
This thing is outdated, but it might still give some hints how to actually find strings in the game, because I fear that SoniFight wouldn't be able to handle obfuscated or somehow else hidden strings.
Can you give me any information on this? I have some experience with C#, but I didn't look into that project from above yet. I just wanted to get this out of my head before going to bed and maybe you do already know something I don't know which might help me further.
Thanks.
Hi there,
I was just playing Temtem today and thought that, though it not being a usual fighting game, would be great to have some sonification for that game since its great and visually impaired people can already somehow play it, although with obstacles.
I just quickly skimmed through the manual and watched one or two videos, installed cheat engine and just tried to find a string which is shown when entering a dialog in the game, as it would be great if we could achieve some dialog reading of some sorts for this game. I however am unable to find any string with that text with the help of cheat engine 7.1.
I know that people were able to hack Temtem, which is actually not what I want, and there are even GitHub projects for that: https://github.com/shalzuth/TemSharp
This thing is outdated, but it might still give some hints how to actually find strings in the game, because I fear that SoniFight wouldn't be able to handle obfuscated or somehow else hidden strings.
Can you give me any information on this? I have some experience with C#, but I didn't look into that project from above yet. I just wanted to get this out of my head before going to bed and maybe you do already know something I don't know which might help me further.
Thanks.