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Sus Stakes

i love casino games so i built my own from scratch. walk around a 2d casino lobby, play 5 different minigames, and try not to go broke. everything saves to your browser. no frameworks, just vanilla js and canvas.

built for #horizons

play it here: https://fbiopeningupp.github.io/Sus-Stakes/

walk up to the BLACKJACK cabinet and press E to jump straight into a game!

screenshots

lobby blackjack slots poker ledger

how to play

  • WASD to move around the lobby
  • E to interact with a game cabinet
  • ESC to leave any minigame and go back to the lobby
  • R to wipe your save (hard reset)
  • earn $25,000 to unlock the VIP room
  • if you go broke, find the Loan Shark in the bottom left corner for a $1k bailout

games

game what it does
blackjack full blackjack with hit, stand, split, and double down. press C to toggle a hidden card counting trainer that tracks the hi-lo running count
roulette this one has actual physics. the wheel and ball both have their own velocity and friction, the ball visually orbits and drops into a pocket based on real math, not just a random number
slots pull the lever and match symbols for payouts
poker texas hold'em against the house
ledger a terminal that draws a live stock-market style graph of your bankroll history over time. goes green when you're up, red when you're down

how it works

  • custom scene manager runs a 60fps game loop and handles switching between the lobby and all minigames
  • AABB collision engine predicts player movement and blocks it if you'd clip into a wall or cabinet
  • roulette uses real angular velocity and friction, ball orbits using trig and drops into a pocket based on actual physics
  • blackjack supports splitting up to 4 hands, doubling down, and has a hidden card counting trainer that tracks hi-lo running count and true count
  • the ledger reconstructs your full bankroll history from saved transactions and draws a dynamic line graph that auto-scales
  • vip room is blocked by a coordinate-based forcefield that checks your bankroll in real time
  • all sounds are synthesized using web audio api oscillators with frequency ramps, no audio files
  • 15 NPCs wander the lobby with their own randomized movement AI
  • bankroll and transaction history persist to localStorage across sessions

built with

  • vanilla javascript (es6 modules, no frameworks)
  • html5 canvas api
  • web audio api
  • localStorage

ai usage

used ai to help write rendering code and debug physics issues. all game design, features, and testing were done by me.

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Sus Stakes

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