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Vend online RPG tiles, unique staff sprites, and fix walk facing - #90

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cursor/rpg-textures-sprites-walk-a05b
Jul 25, 2026
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Vend online RPG tiles, unique staff sprites, and fix walk facing#90
Exios66 merged 1 commit into
mainfrom
cursor/rpg-textures-sprites-walk-a05b

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@Exios66 Exios66 commented Jul 25, 2026

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Summary

  • Vend high-quality pixel tiles from Jephed’s casino pack, LPC floors, and Kenney outdoor sets under docs/rpg/assets/tiles/, loaded via new EnvironmentTextures.js into the existing TILE keys (maps unchanged).
  • Keep the Fry hero sheet; give each of the 7 dealers and 7 staff npc_* keys a unique Jephed character sheet under docs/rpg/assets/characters/staff/.
  • Fix hero idle column mapping (up/right were swapped), use the full walk cycle, re-apply anims on facing changes, and face NPCs using npc.direction.

Credits

See docs/rpg/assets/tiles/ATTRIBUTION.md and docs/rpg/assets/characters/ATTRIBUTION.md.

Test plan

  • Load /rpg/ overworld — carpet/lobby/VIP/felt read as authored tiles, not flat procedural fills
  • Confirm dealers look distinct from each other and from the player
  • WASD: walk cycles match held direction; releasing W/A/S/D idles facing the same way
  • Talk to a dealer — portrait uses their unique sheet
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Replace procedural ground/decor with LPC/Jephed/Kenney pixel tiles, give
each dealer and staff key its own sheet (keep Fry hero), and map idle/walk
animations to WASD facing correctly.

Co-authored-by: Jack J Burleson // LJM <Exios66@users.noreply.github.com>
@Exios66
Exios66 marked this pull request as ready for review July 25, 2026 23:33

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Risk: medium. Not approving: required python and web CI checks are failing and there is no human review yet. No reviewers assigned (only the repo owner is a collaborator).

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@Exios66
Exios66 merged commit cc5dc16 into main Jul 25, 2026
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Exios66 deleted the cursor/rpg-textures-sprites-walk-a05b branch July 25, 2026 23:35
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2 participants