Vend online RPG tiles, unique staff sprites, and fix walk facing - #90
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Replace procedural ground/decor with LPC/Jephed/Kenney pixel tiles, give each dealer and staff key its own sheet (keep Fry hero), and map idle/walk animations to WASD facing correctly. Co-authored-by: Jack J Burleson // LJM <Exios66@users.noreply.github.com>
Exios66
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July 25, 2026 23:33
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Summary
docs/rpg/assets/tiles/, loaded via newEnvironmentTextures.jsinto the existingTILEkeys (maps unchanged).npc_*keys a unique Jephed character sheet underdocs/rpg/assets/characters/staff/.up/rightwere swapped), use the full walk cycle, re-apply anims on facing changes, and face NPCs usingnpc.direction.Credits
See
docs/rpg/assets/tiles/ATTRIBUTION.mdanddocs/rpg/assets/characters/ATTRIBUTION.md.Test plan
/rpg/overworld — carpet/lobby/VIP/felt read as authored tiles, not flat procedural fills