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EvilCultist/README.md

Hi

I like building low-level things.

Currently focused on:

  • real-time rendering (OpenGL / Vulkan)
  • systems programming in Zig and C++
  • WASM experiments

What I'm working on

• writing a small vulkan renderer from scratch
• experimenting with shaders, lighting models, and camera systems
• exploring Zig for networking and browser targets (WASM)

Tools I use a lot

Zig · C/C++ · OpenGL · Vulkan · ImGui
WASM · React · ThreeJS
Blender · Godot · Unreal

I care about: performance, clean abstractions, and understanding how things work under the hood.

Pinned Loading

  1. BlinnPhongRenderer BlinnPhongRenderer Public

    a fairly standard Blinn phong renderer using OpenGL written in c++

    C++

  2. networkingInZig networkingInZig Public

    me trying bj's guide to network programming in zig maybe - https://beej.us/guide/bgnet/html/split-wide/

    Zig

  3. spinner spinner Public

    opengl spinner

    C++

  4. zig-wasm zig-wasm Public

    me trying to compile zig to wasm, maybe try raylib or opengl to render

    Zig

  5. vkguide-cpp vkguide-cpp Public

    learning vulkan by making a game engine

    C++

  6. 3dModelEditor-OpenGL 3dModelEditor-OpenGL Public

    A Cross Section based 3D modeling software made in opengl

    C++