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84 changes: 84 additions & 0 deletions daft_physical_ai/pose/__init__.py
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"""Model-free pose geometry, features, and scenario queries for hand-centric data.

- `state` / `skeleton` — pure-NumPy per-frame geometry over two array
conventions: the 48-D hand state (wrist xyz + rot6d + 5 fingertips per hand)
and the 204-D body skeleton (68 named joints x xyz).
- `features` — episode-level track assembly: run the geometry once over a
whole (N, ...) episode and take plain forward differences for rates
(in-memory arrays, easy to test).
- `temporal` — the distributed twin: the same rates as Daft window
expressions over per-frame tables (``lead(1)``, ``euclidean_distance``,
centered smoothing), staying lazy in the query plan end to end.
- `query` — scenario predicates as ``(tracks, thresholds) -> (N,) bool mask``
callables (writing grip, hammer grip, grasping, lifting, ...), percentile
calibration over a corpus, and segment stitching.

Dataset adapters produce the arrays (a LeRobot ``observation.state`` column,
raw HDF5 transforms, a MANO fit); everything here is NumPy in, NumPy out, with
Daft touching only schema types.
"""

from __future__ import annotations

from .features import (
FPS,
POSE_FEATURES_DTYPE,
STATE_TRACKS,
EpisodeFeatureComputer,
TemporalFeatureComputer,
)
from .query import (
SCENARIOS,
calibrate,
calibrate_arrays,
scenario_mask,
segments_of,
top_segments,
)
from .skeleton import (
JOINT_NAMES,
arm_extension,
compute_state_features,
finger_flexion,
forearm_axis,
hand_local_joints,
hand_scale,
joint_position,
palm_normal,
)
from .state import (
compute_raw_features,
palm_normal_from_rot6d,
rot6d_slice,
rotation_from_rot6d,
)
from .temporal import add_temporal_features, state_frame_features

__all__ = [
"FPS",
"JOINT_NAMES",
"POSE_FEATURES_DTYPE",
"SCENARIOS",
"STATE_TRACKS",
"EpisodeFeatureComputer",
"TemporalFeatureComputer",
"add_temporal_features",
"arm_extension",
"calibrate",
"calibrate_arrays",
"compute_raw_features",
"compute_state_features",
"finger_flexion",
"forearm_axis",
"hand_local_joints",
"hand_scale",
"joint_position",
"palm_normal",
"palm_normal_from_rot6d",
"rot6d_slice",
"rotation_from_rot6d",
"scenario_mask",
"segments_of",
"state_frame_features",
"top_segments",
]
202 changes: 202 additions & 0 deletions daft_physical_ai/pose/features.py
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"""Episode-level pose-feature tracks, computed in one pass per episode.

The pattern: instead of exploding episodes into per-frame rows, running rowwise
geometry at N=1, and differentiating with window functions, run the vectorized
geometry libraries (`daft_physical_ai.pose.state`, `daft_physical_ai.pose.skeleton`)
once over the whole (N, ...) episode and take plain NumPy forward differences for
the rates. Same feature definitions, no explode and no windows. The distributed
twin — the same rates as in-plan Daft window expressions over per-frame tables —
lives in `daft_physical_ai.pose.temporal`.

Feature tracks per hand (tag ``L``/``R``):

from the 48-D state alone -
curl mean fingertip-to-wrist distance (small = curled)
pinch thumb-index tip distance (precision grip)
palm_up +y component of the palm normal
curl_rate d(curl)/dt (grasping)
wrist_vert_vel d(wrist y)/dt (lifting)
wrist_speed |d(wrist)/dt| (stillness)

additionally, with the 204-D skeleton -
closure mean finger flexion (low = open palm, high = fist)
flex_nonthumb (N, 4) per-finger flexion for index..little
thumb_min_tip thumb tip -> nearest of index/middle tip (writing grip)
thumb_min_knuckle thumb tip -> nearest of index/middle knuckle (hammer grip)
arm_ext_rate d(arm extension)/dt (reaching)
articulation |d(hand-local joints)/dt| (in-hand manipulation)
roll wrist roll rate about the forearm axis, smoothed (twisting)

Dataset adapters own array construction; this module starts at arrays.
"""

from __future__ import annotations

from dataclasses import dataclass, field

import numpy as np
from daft import DataType

from . import skeleton as skeleton_geometry
from . import state as state_geometry

FPS = 30.0
HANDS = (("L", "left"), ("R", "right"))

# Rolling-mean half-width for the roll track (matches a
# Window().rows_between(-2, 2) smoothing, including shrunken edge windows).
ROLL_SMOOTH_HALF_WIDTH = 2


@dataclass(frozen=True)
class TemporalFeatureComputer:
"""Compute per-frame rates from episode-length feature tracks."""

fps: float = FPS
roll_smooth_half_width: int = ROLL_SMOOTH_HALF_WIDTH

@property
def dt(self) -> float:
return 1.0 / self.fps

def forward_rate(self, values: np.ndarray) -> np.ndarray:
"""(next - current) / dt per frame, 0 at the episode's last frame."""
rates = np.zeros(len(values), dtype=np.float64)
if len(values) > 1:
rates[:-1] = np.diff(values, axis=0) / self.dt
return rates

def forward_speed(self, points: np.ndarray) -> np.ndarray:
"""|next - current| / dt per frame over (N, d) points, 0 at the last frame."""
speeds = np.zeros(len(points), dtype=np.float64)
if len(points) > 1:
speeds[:-1] = np.linalg.norm(np.diff(points, axis=0), axis=1) / self.dt
return speeds

def centered_mean(self, values: np.ndarray) -> np.ndarray:
"""Centered rolling mean with shrinking edge windows."""
kernel = np.ones(2 * self.roll_smooth_half_width + 1)
sums = np.convolve(values, kernel, mode="same")
counts = np.convolve(np.ones_like(values), kernel, mode="same")
return sums / counts
Comment on lines +79 to +81

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P2 Badge Keep smoothing output length equal to episode length

For episodes shorter than the default five-frame smoothing window, np.convolve(..., mode="same") returns the kernel length rather than len(values), so centered_mean returns 5 roll samples for a 1–4 frame episode. EpisodeFeatureComputer.compute then emits roll_L/roll_R tracks longer than num_frames and the other tracks, which breaks twisting masks and any downstream per-frame alignment on short clips.

Useful? React with 👍 / 👎.


def forearm_roll_rates(self, rot6d: np.ndarray, forearm_axis: np.ndarray) -> np.ndarray:
"""Wrist roll rate (rad/s) about the forearm axis, per frame."""
n = len(rot6d)
rates = np.zeros(n, dtype=np.float64)
if n < 2:
return rates
rotations = state_geometry.rotation_from_rot6d(np.asarray(rot6d, dtype=np.float64))
relative = np.einsum("nij,nkj->nik", rotations[1:], rotations[:-1])
angles = np.arccos(np.clip((np.trace(relative, axis1=1, axis2=2) - 1) / 2, -1, 1))
axes = np.stack(
[
relative[:, 2, 1] - relative[:, 1, 2],
relative[:, 0, 2] - relative[:, 2, 0],
relative[:, 1, 0] - relative[:, 0, 1],
],
axis=1,
)
magnitudes = np.linalg.norm(axes, axis=1)
safe = magnitudes > 1e-9
projected = np.zeros(n - 1, dtype=np.float64)
projected[safe] = np.abs(
angles[safe] * np.einsum("nd,nd->n", axes[safe] / magnitudes[safe, None], forearm_axis[:-1][safe])
)
rates[:-1] = projected / self.dt
return rates


_TRACK = DataType.tensor(DataType.float32())

#: Tracks computable from the 48-D state alone.
STATE_TRACKS = (
"curl",
"pinch",
"palm_up",
"curl_rate",
"wrist_vert_vel",
"wrist_speed",
)

#: Tracks that additionally need the 204-D skeleton.
SKELETON_TRACKS = (
"closure",
"thumb_min_tip",
"thumb_min_knuckle",
"arm_ext_rate",
"articulation",
"roll",
)


def _features_dtype() -> DataType:
fields: dict[str, DataType] = {"num_frames": DataType.int64()}
for tag, _ in HANDS:
for name in STATE_TRACKS + SKELETON_TRACKS:
fields[f"{name}_{tag}"] = _TRACK # (N,)
fields[f"flex_nonthumb_{tag}"] = _TRACK # (N, 4)
dtype: DataType = DataType.struct(fields)
return dtype


#: Struct dtype of the full track set (state + skeleton), for Daft UDF wrappers.
POSE_FEATURES_DTYPE = _features_dtype()


@dataclass(frozen=True)
class EpisodeFeatureComputer:
"""Assemble queryable pose-feature tracks from one episode's arrays.

``compute(state=...)`` yields the state-only tracks; adding
``skeleton=...`` yields the full set the scenario queries consume.
"""

temporal: TemporalFeatureComputer = field(default_factory=TemporalFeatureComputer)

def compute(
self,
*,
state: np.ndarray,
skeleton: np.ndarray | None = None,
) -> dict[str, object]:
"""Per-hand feature tracks for one episode, keyed ``{track}_{L|R}``."""
state = np.asarray(state, dtype=np.float64)
state_features = state_geometry.compute_raw_features(state)
skeleton_features = (
None
if skeleton is None
else skeleton_geometry.compute_state_features(np.asarray(skeleton, dtype=np.float64))
)

out: dict[str, object] = {"num_frames": len(state)}
for tag, side in HANDS:
wrist = state_features[f"wrist_{tag}"]
tracks: dict[str, np.ndarray] = {
"curl": state_features[f"curl_{tag}"],
"pinch": state_features[f"pinch_{tag}"],
"palm_up": state_features[f"palm_up_{tag}"],
"curl_rate": self.temporal.forward_rate(state_features[f"curl_{tag}"]),
"wrist_vert_vel": self.temporal.forward_rate(wrist[:, 1]),
"wrist_speed": self.temporal.forward_speed(wrist),
}
if skeleton_features is not None:
thumb_tip = skeleton_features[f"thumb_tip_dist_{tag}"]
thumb_knuckle = skeleton_features[f"thumb_knuckle_dist_{tag}"]
local_joints = skeleton_features[f"local_joints_{tag}"].reshape(len(state), -1)
rot6d = state[:, state_geometry.rot6d_slice(side)]
tracks.update(
{
"closure": skeleton_features[f"closure_{tag}"],
"flex_nonthumb": skeleton_features[f"flex_nonthumb_{tag}"],
"thumb_min_tip": thumb_tip[:, :2].min(axis=1),
"thumb_min_knuckle": thumb_knuckle[:, :2].min(axis=1),
"arm_ext_rate": self.temporal.forward_rate(skeleton_features[f"arm_extension_{tag}"]),
"articulation": self.temporal.forward_speed(local_joints),
"roll": self.temporal.centered_mean(
self.temporal.forearm_roll_rates(rot6d, skeleton_features[f"forearm_axis_{tag}"])
),
}
)
out.update({f"{name}_{tag}": values.astype(np.float32) for name, values in tracks.items()})
return out
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