A RimWorld 1.6 mod that shifts tree rendering from the bottom edge to the center of their cell.
In vanilla RimWorld, trees are drawn aligned to the bottom of their tile. This is barely noticeable in dense forests, but stands out when placing trees deliberately — along paths, in parks, or around buildings.
This mod nudges tree rendering upward so trees sit centered on their tile. Placement ghost and shadows are adjusted to match. Only trees are affected — grass, bushes, and other plants remain unchanged.

- Subscribe to Harmony on Steam
- Subscribe to this mod on Steam (or copy to
RimWorld/Mods/) - Enable in mod list — load after Harmony and Core
Safe to add or remove mid-save.
- Open
\Tree Position Fix\Tree Position Fix.csprojin Visual Studio - Update
<RimWorldDir>and<HarmonyDir>paths to match your system - Build (Release mode)
- DLL is copied to
Assemblies/automatically
- Harmony Prefix patch on
Plant.Print() - XML patch adds
drawOffsettoTreeBasefor placement ghost - Pure visual — no gameplay changes
- RimWorld 1.6
- Works with most mods
- May conflict with mods that also patch
Plant.Print()