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I just want to say that I really appreciate the stability of this project and the work that has gone into it up to now.
Compatibility with Project Red is a little weak. It works, but requires a world reload to display microblocks, gates, and wires, and can't copy gates and covers/other supporting microblocks at the same time, because the gates check for their support requirement before their supporting block is loaded.
This is the main redstone mod for minecraft, and since redstone computing is very reliant on worldedit, I would really like to see these things fixed so it can be used on grander scales for projects.
A Solution
Add compat checks, such as loading microblocks first before gates and wires, and trigger a model refresh or treat the copied blocks as hand placed by the player in order to have them display on copies and stacks.
Alternatives
No response
Anything Else?
Only 1 version needs the compatibility, such as 1.16.5, which is a solid version, since mods tend to update slow, and so worlds aren't going to be updated that often anyway. Vanilla redstone components in 1.16.5 are generally sufficient as well.
Either this can be solved by disabling updates, neighbours, etc in //perf, or it's an issue within that mod and not possible to be solved from WorldEdit's side
Activity
me4502 commentedon Sep 30, 2022
Either this can be solved by disabling updates, neighbours, etc in
//perf, or it's an issue within that mod and not possible to be solved from WorldEdit's sidedan96kid commentedon Oct 8, 2025
I've also ran into this issue.
I found this issue on Google while searching "project red worldedit" (Without the quotes)