What's proposed?
In SoulBender, players should be able to create new items by giving some resources from themselves. Also, in order to use a new item, they should be able to create new stats (skills).
For example, I am going to create an item called Bow. I add or draw an icon. Also, I create a skill called Archery and make it a requirement to use the item Bow. So, I also create another item called Arrow.
To express this relationship between Bow and Arrow like concepts, we need pre-determined generics. In this case Throwable could work. I made Arrow as Throwable and it may take an instrument (thrower) and I gave it Bow. If I use it, it requires Arrow and can throw it.
Another example using Throwable can be a knife. It does not defined to require any instrument therefore you can directly throw it.
There are two ways to acquire Archery. Since I created the skill, I can teach people to initialize only one point. Also, I can write a book or paper to teach people one point to initialize the stat for the other players.
Why it's proposed?
[please give us the reason why you propose this feature]
Context
[please deeply explain the topic by giving examples and necessary background knowledge for everybody to understand]
Visual Attachments
[if available, include your visuals with ### heading and add a single line explanation what the visual represents]
Resources
[please provide us resources to make us understand the topic deeply at least 1 needed]
- Example Resource Name
What's proposed?
In SoulBender, players should be able to create new items by giving some resources from themselves. Also, in order to use a new item, they should be able to create new stats (skills).
For example, I am going to create an item called Bow. I add or draw an icon. Also, I create a skill called Archery and make it a requirement to use the item Bow. So, I also create another item called Arrow.
To express this relationship between Bow and Arrow like concepts, we need pre-determined generics. In this case Throwable could work. I made Arrow as Throwable and it may take an instrument (thrower) and I gave it Bow. If I use it, it requires Arrow and can throw it.
Another example using Throwable can be a knife. It does not defined to require any instrument therefore you can directly throw it.
There are two ways to acquire Archery. Since I created the skill, I can teach people to initialize only one point. Also, I can write a book or paper to teach people one point to initialize the stat for the other players.
Why it's proposed?
[please give us the reason why you propose this feature]
Context
[please deeply explain the topic by giving examples and necessary background knowledge for everybody to understand]
Visual Attachments
[if available, include your visuals with ### heading and add a single line explanation what the visual represents]
Resources
[please provide us resources to make us understand the topic deeply at least 1 needed]