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This repository was archived by the owner on May 2, 2025. It is now read-only.
This repository was archived by the owner on May 2, 2025. It is now read-only.

Dynamic but predictable NPCs #6

Description

@h4kbas

What's proposed?

SouldBender should have a different NPC system. They should have a basic life, jobs and they should live in a basic order.

Why it's proposed?

This creates a more realistic player experience but also does not make players' lives difficult.

Context

All the NPCs can be defined with a state machine so they can be programmed to do their jobs.

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