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Server Configuration
The server configuration is done throw the file server.json located in the server root directory.
Here we will guide you on understanding its properties and possible values.
The maximum amount of players allowed to join the server. When the server reaches this amount of players online, players trying to join will get kicked due to the sever being full.
Value type: Integer
"maxPlayers": 150This should be true if the server should only allow premium clients to join the server, or false if both premium
and cracked clients are allowed to join.
Value type: Boolean
"onlyPremium": true// TODO
Value type: Boolean
"eulaCheck": trueThe name of the initial world, this world will be used as the default world when required.
Value type: String
"initialWorld": "World"The maximum render distance allowed for players. If a player has a render distance greater than this, this value will be used instead.
Value type: Integer
"renderDistance": 16This should be false if mobs are allowed to spawn naturally on the server, or true if you don't want them to spawn
at all.
Value type: Boolean
"disableMobs": falseThe server description displayed in the server list. Each string represents a new line.
Value type: String list
"description": ["&aHello World", "&bThis is a test server"]The text to display when hovering the player count. Also supports multi-line text as seen before in description.
Value type: String list
"pingText": [
"This is the",
"pingText value",
"Foo bar bazz"
]The fake player limit to show on the server list. This is not the real player limit of the server, that can be found here.
Value type: Integer
"maxPlayers": 1