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Releases: ElectricNightOwl/ArmSwinger

ArmSwinger v1.3.2

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@kjack9 kjack9 released this 03 Nov 21:58
  • Fix bug where rewinds and push backs moved the player incorrectly if the CameraRig was rotated

ArmSwinger v1.3.1

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@kjack9 kjack9 released this 03 Nov 05:40

Merge in the custom button changes.
Fix a few instances that induces infinite rewinds, especially when the headset is active but not tracking.

ArmSwinger v1.3

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@kjack9 kjack9 released this 24 Sep 16:33

Adds support for setting a custom ArmSwing activator button.

Options:

  • Menu Button
  • Grips
  • Touchpad Click
  • Trigger

ArmSwinger v1.2

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@kjack9 kjack9 released this 23 Aug 20:58
  • Inspector now includes headers for each section of settings
  • playAreaHeightAdjustmentPaused now applies when arm swinging
  • all pause variables tested and handle unpausing better

ArmSwinger v1.1

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@kjack9 kjack9 released this 12 Aug 03:43
  • Players no longer get stuck in walls or behind geometry if traveling at sufficient speed
  • Removed Wall Clip Speed Penalty
  • More reliably return to the Wall O' Settings in the test scene
  • ArmSwinger will now adjust the Fixed Timestep to 0.0111 (90 ticks per second) if it is set to a higher value. Disable this behavior by disabling the "General - Auto Adjust Fixed Timestep" setting. Higher values will cause jerky arm swing movement.

ArmSwinger v1.0.2

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@kjack9 kjack9 released this 09 Aug 03:49
Merge pull request #29 from kjack9/fix-instant-height

Push Back for instant climbing/falling should now work again

ArmSwinger v1.0.1

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@kjack9 kjack9 released this 07 Aug 21:23
  • Fixed infinite rewind bug when a rewind moves the player up more than maxInstantHeightChange (#20)
  • Combined checksMinDistanceChangeToCheckAngles and rewindMinDistanceChangeToSavePosition to ensure unsafe positions aren't saved (#21)
  • Updated defaults in ArmSwinger.cs to account for these changes

ArmSwinger v1.0

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@kjack9 kjack9 released this 04 Aug 21:32
v1.0 (#15)

* v1.0

* v1.0