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49 changes: 49 additions & 0 deletions .gitignore
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Expand Up @@ -7,3 +7,52 @@ test-results/
docs/releases/ecosystem-release.local.json

.env
.env.*

# Dev backend stubs (install deps locally)
scripts/dev-backends/node_modules/

# ── Unity (VisionFlow Quest module) ─────────────────────────────────────────
UnityProject/**/[Ll]ibrary/
UnityProject/**/[Tt]emp/
UnityProject/**/[Oo]bj/
UnityProject/**/[Bb]uild/
UnityProject/**/[Bb]uilds/
UnityProject/**/[Ll]ogs/
UnityProject/**/[Uu]ser[Ss]ettings/
UnityProject/**/MemoryCaptures/
UnityProject/**/Recordings/
UnityProject/**/AssetStoreTools/

# IDE / OS
UnityProject/**/.vs/
UnityProject/**/.vscode/
UnityProject/**/.cursor/
UnityProject/**/*.csproj
UnityProject/**/*.sln
UnityProject/**/*.suo
UnityProject/**/*.user
UnityProject/**/*.userprefs
UnityProject/**/*.pidb
UnityProject/**/*.booproj
UnityProject/**/*.svd
UnityProject/**/*.pdb
UnityProject/**/*.mdb
UnityProject/**/*.opendb
UnityProject/**/*.VC.db

# Bulk template / sample content (restore via Package Manager + Bootstrap menu)
UnityProject/VisionFlow/Assets/Samples/
UnityProject/VisionFlow/Assets/MRTabletopAssets/
UnityProject/VisionFlow/Assets/JsonDotNet/
UnityProject/VisionFlow/Assets/CompositionLayers/
UnityProject/VisionFlow/Assets/XR/
UnityProject/VisionFlow/Assets/XRI/
UnityProject/VisionFlow/Assets/XRMP/
UnityProject/VisionFlow/Assets/Editor/
UnityProject/VisionFlow/Assets/Scenes/
UnityProject/VisionFlow/Assets/Resources/
UnityProject/VisionFlow/Assets/TextMesh Pro/

# Keep only VisionFlow module assets + crypto plugin + IL2CPP link.xml
# (VisionFlow/, Plugins/, link.xml are NOT ignored)
29 changes: 29 additions & 0 deletions UnityProject/README.md
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# VisionFlow Unity XR Module

Unity **6000.4** project for the Meta Quest XR client: 3D knowledge graph, Nostr governance, and Solid Pod provenance.

## Location

Open `VisionFlow/` in Unity Hub (this folder).

## Prerequisites

- Unity **6000.4.3f1** (or compatible 6000.4.x)
- XR Interaction Toolkit **3.4** + OpenXR + Meta OpenXR (see `Packages/manifest.json`)
- Optional local backends: VisionClaw graph WS, Agentbox Solid Pod (see repo `scripts/dev-backends/`)

## First-time scene setup

1. Open `Assets/VisionFlow/Scenes/VisionFlowXR.unity` (or any scene).
2. Menu: **GameObject → VisionFlow → Bootstrap (Manager + Graph + UI)**.
3. Add XR rig: **GameObject → VisionFlow → Add XR Origin (XR Rig) From Samples** (requires XRI Starter Assets sample import).
4. **GameObject → VisionFlow → Wire Near-Far Interactors**.

## Play / device

- Start VisionClaw (`ws://localhost:8765/v1/graph`) and Solid Pod (`http://localhost:8484`) for full stack, or use `scripts/dev-backends/` stubs.
- Build **Android** IL2CPP ARM64 for Quest 3.

## Docs

See [`docs/VisionFlow_XR_TDD.md`](../docs/VisionFlow_XR_TDD.md) for milestones M1–M6 and architecture.
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