Retail-style player, target, target of target, focus, focus target, pet and party frames for WoW Forever, built from Blizzard's own unit frame art (gold ring with the pointed corner, pointed bars). Nothing else is needed.
Unzip the WebbyFrames folder into World of Warcraft/_forever_/Interface/AddOns
(delete any older DFFramesForever or WebbyFrames folder first; settings carry over).
/webby(or the web icon on the minimap) opens the options window: General, All frames (sets the common options on every frame at once) and one page per frame, in collapsible sections. It's a window of its own, so it can stay open while you play. Esc > Options > AddOns > Webby Frames has a button that opens it. Right-click the minimap icon for Edit Mode; it can be turned off on the General page./webby editopens Edit Mode to move the frames: they snap to each other, a frame dropped next to another sticks to it and moves with it, and the arrow keys nudge the clicked frame (1px, or 10px with Shift).- With EllesmereUI, the frames can also be moved in its Unlock Mode (same saved positions).
- Everything is saved per Edit Mode layout. Profiles can be exported and imported as text (General page).
Commands: /webby (options), /webby edit, /webby reset, /webby test (preview heals, shields and a combat
number), /webby export / import,
/webby errors, /webby help.
- Frame: show or hide (target of target, focus, focus target, pet), scale, name, portrait (picture or class icon), frame colour (gold, your class colour or any colour; the player's resting glow follows it), corner accent and spell costs (player), combo points (target; rogues, and druids in cat form), druid mana in bear and cat form, movable in Edit Mode (player; druids), pet happiness (pet)
- Bars: health and power textures, font (SharedMedia ones too), numbers always / on mouseover / never as totals, percentages or both
- Health bar: class or reaction colour (other players keep their class colour), enemy NPC colour, fade to red as health drops, recent damage with its own look, spell damage preview (target, focus; channelled spells too)
- Incoming heals and shields: texture, colour, opacity and a live preview on the frame, with glows (soft pulse, shimmer, snowglobe or blizzard) and a border glow. A shield bigger than the missing health grows back over the health from the bar's right end, and its amount shows as a number with the Numbers setting
- Buffs and debuffs: buffs and debuffs sized separately, only your debuffs, below / above the frame or dragged anywhere in Edit Mode, row direction, gap, per row, how many, stack size, and time left as a sweep, numbers, both or nothing
- Cast bar and threat (target, focus): a cast bar built into the frame art (spell name and icon), and threat as a glow and / or a % (by the raid marker or in a box), green to red or in Blizzard's colours
Always on: the player's corner accent, raid markers, combat swords and resting Zzz, the PvP shield, enemy level colours (and the skull for unknown levels). Combat numbers on you, your pet and the focus have one switch on the General page, and can sit still, rise, or arc like a fountain. The target's numbers have their own switch, since every hit on the target shows. Mobs tagged by someone else stay grey.
- Party frames: portrait frames like your own, or flat raid-style tiles, with pets, range fade, missing buffs and a dispel glow. Blizzard's party frames come back if you turn them off.
- Healer mana (party): a small list of your group's healers and their mana, placed in Edit Mode.
- Click casting: bind spells to mouse clicks on the frames, on its own page in the options.
Made by Webby, Lexible and Dranged.
Includes LibEditMode by p3lim (unmodified, see Libs/LibEditMode/LICENSE.txt), the public-domain LibStub, and
CallbackHandler-1.0, LibDataBroker-1.1 and LibDBIcon-1.0 for the minimap button.
The frame art, bar fills, masks, elite dragons and resting animation in Media/ come from
DragonflightUI by Karl-Heinz Schneider
(MIT, see Media/LICENSE-DragonflightUI.txt), as are the art positions.