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11 changes: 6 additions & 5 deletions modular_doppler/martial_arts/mad_dog.dm
Original file line number Diff line number Diff line change
Expand Up @@ -236,11 +236,12 @@

attacker.do_attack_animation(defender, ATTACK_EFFECT_DISARM)
if(defender.stat == CONSCIOUS && !defender.IsParalyzed() && attacker.combat_mode)
var/obj/item/disarmed_item = defender.get_active_held_item()
if(disarmed_item && defender.temporarilyRemoveItemFromInventory(disarmed_item) && prob(20))
attacker.put_in_hands(disarmed_item)
else
disarmed_item = null
var/obj/item/disarmed_item = null
var/obj/item/item_to_disarm = defender.get_active_held_item()
if(item_to_disarm && prob(20))
if(defender.temporarilyRemoveItemFromInventory(item_to_disarm))
attacker.put_in_hands(item_to_disarm)
disarmed_item = item_to_disarm
defender.visible_message(
span_danger("[attacker] strikes [defender]'s jaw with their hand[disarmed_item ? ", disarming [defender.p_them()] of [disarmed_item]" : ""]!"),
span_userdanger("[attacker] strikes your jaw,[disarmed_item ? " disarming you of [disarmed_item] and" : ""] leaving you disoriented!"),
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