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This crate offers a replacement for serde-json's Value type, which is significantly more memory efficient.

As a ballpark figure, it will typically use half as much memory as serde-json when deserializing a value and the memory footprint of cloning a value is more than 7x smaller.

Memory savings

These graphs show memory savings as a function of JSON size (in bytes). The JSON is randomly generated using the template in the test_data folder using the javascript dummyjson tool.

Peak memory usage when deserializing Total allocations when deserializing Memory overhead of cloning Total allocations when cloning

You can reproduce them yourself by installing dummy-json from NPM, and then running these commands in the root directory:

cargo run --example generate --release
cargo run --example comparison --release > comparison.csv

The comparison.xlsx Excel file uses this CSV as a data-source to generate the graphs.

Usage

IValue

The primary type exposed by this crate is the IValue type. It is guaranteed to be pointer-sized and has a niche (so Option<IValue> is also guaranteed to be pointer-sized).

Compared to serde_json::Value this type is a struct rather than an enum, as this is necessary to achieve the important size reductions. This means that you cannot directly match on an IValue to determine its type.

Instead, an IValue offers several ways to get at the inner type:

  • Destructuring using IValue::destructure[{_ref,_mut}]()

    These methods return wrapper enums which you can directly match on, so these methods are the most direct replacement for matching on a Value.

  • Borrowing using IValue::as_{array,object,string,number}[_mut]()

    These methods return an Option of the corresponding reference if the type matches the one expected. These methods exist for the variants which are not Copy.

  • Converting using IValue::into_{array,object,string,number}()

    These methods return a Result of the corresponding type (or the original IValue if the type is not the one expected). These methods also exist for the variants which are not Copy.

  • Getting using IValue::to_{bool,{i,u,f}{32,64}}[_lossy]}()

    These methods return an Option of the corresponding type. These methods exist for types where the return value would be Copy.

You can also check the type of the inner value without specifically accessing it using one of these methods:

  • Checking using IValue::is_{null,bool,number,string,array,object,true,false}()

    These methods exist for all types.

  • Getting the type with IValue::type_()

    This method returns the ValueType enum, which has a variant for each of the six JSON types.

INumber

The INumber type represents a JSON number. It is decoupled from any specific representation, and internally uses several. There is no way to determine the internal representation: instead the caller is expected to convert the number using one of the fallible to_xxx functions and handle the cases where the number does not convert to the desired type.

Special floating point values (eg. NaN, Infinity, etc.) cannot be stored within an INumber.

Whilst INumber does not consider 2.0 and 2 to be different numbers (ie. they will compare equal) it does allow you to distinguish them using the method INumber::has_decimal_point(). That said, calling to_i32 on 2.0 will succeed with the value 2.

By default INumber can store any number representable with an f64, i64 or u64. Enabling the arbitrary_precision feature stores numbers as their exact decimal value instead, so decimals such as 0.1 are kept exactly and integers and decimals beyond f64's range and precision become representable.

Most numbers are stored inline within the pointer-sized value, with no heap allocation: small integers, timestamps and ids, and short fractions such as 0.5 and 63.5 all fit inline (a 56-bit mantissa on 64-bit platforms, 24-bit on 32-bit). Only larger integers and higher-precision floats fall back to a single 8-byte heap allocation. See the technical details below.

IString

The IString type is an interned, immutable string, and is where this crate gets its name.

Cloning an IString is cheap, and it can be easily converted from &str or String types. Short strings are stored inline; longer strings are interned, so comparing two interned IStrings is a simple pointer comparison.

The memory backing an interned IString is reference counted, so that unlike many string interning libraries, memory is not leaked as new strings are interned. Interning uses DashSet, an implementation of a concurrent hash-set, allowing many strings to be interned concurrently without becoming a bottleneck.

Given the nature of IString it is better to intern a string once and reuse it, rather than continually convert from &str to IString.

IArray

The IArray type is similar to a Vec<IValue>. The primary difference is that the length and capacity are stored inside the heap allocation, so that the IArray itself can be a single pointer.

IObject

The IObject type is similar to a HashMap<IString, IValue>. As with the IArray, the length and capacity are stored inside the heap allocation. In addition, IObjects preserve the insertion order of their elements, in case that is important in the original JSON.

Removing from an IObject will disrupt the insertion order.

Technical details

IValue

The six JSON types are broken down into those with a small fixed set of values:

  • null
  • bool

And those without:

  • number
  • string
  • array
  • object

We make sure our heap allocations have an alignment of at least 8, which leaves the low three bits of a pointer free to store a "tag" value. Seven of the eight tags name a pointer type — i64, u64, f64, decimal (only with arbitrary_precision), string, array and object — and the eighth (tag 0) is the inline family: rather than pointing at a heap allocation, the rest of the word holds the value directly.

null, true and false are three such inline values (they need no payload at all), as are small numbers and short strings. So the common small values cost no allocation and no pointer indirection, and all that's left is storing larger numbers, strings, arrays and objects behind a thin pointer.

INumber

It's not uncommon to store byte arrays — or large arrays of small integers, timestamps or ids — in JSON. A heap allocation per number would be extremely inefficient, so small numbers are stored inline in the value word (tag 0) rather than behind a pointer.

An inline number is a mantissa × base^exp value: a signed 56-bit mantissa (24-bit on 32-bit platforms) and a small exponent, packed alongside the tag. By default the base is 2, so an inline number is a binary float and is always exactly an f64; with the arbitrary_precision feature the base is 10, so it is an exact decimal. Either way the vast majority of real JSON numbers — every small integer, and short fractions such as 0.5 — fit with no allocation.

A number that doesn't fit inline (a large integer, or a float whose exponent is out of range) spills to a single 8-byte heap payload — an i64, u64, f64, or (with arbitrary_precision) an arbitrary-precision decimal — whose type is named by the tag.

IString

Short strings (up to 7 bytes on 64-bit platforms, 3 on 32-bit) are stored inline in the value word, with no allocation. Longer strings are interned: storing one is then just a pointer to the shared interned copy, which also saves a ton of memory when the same key is repeated many times across arrays of objects. The empty string is a short string, so it too is inline.

IArray

This works just like a Vec, but we reserve extra space at the beginning of the allocation to store the length and capacity.

We again use the static variable optimization so that the empty Vec does not require an allocation.

IObject

Same idea as the IArray and the same static variable optimization.

Internally we actually store two arrays in the allocation: the first is a simple array of IValues and the second is the hash-table itself. The hash table just stored indices into the first array.

This simplifies the hash table implementation whilst also allowing us to preserve the insertion order and makes iteration very cheap (since we don't need to skip over empty entries).

New values are always pushed onto the end of the array before their index is inserted into the hash table. Removed values are first swapped to the end of the array (see Vec::swap_remove) so that removals are still constant time.

The hash values are not stored, since the keys (IStrings) are interned and so the hash function can be a very fast operation that only looks at the pointer value.

About

More efficient alternative to `serde_json::Value` which saves memory by interning primitive values and using tagged pointers.

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