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Added minimap file #272
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,119 @@ | ||
| from sc2.cache import property_cache_forever, property_cache_once_per_frame | ||
| from sc2.constants import PYLON | ||
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| import random | ||
| import cv2 | ||
| import numpy as np | ||
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| import datetime | ||
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| class Minimap: | ||
| def __init__( | ||
| self, | ||
| game, | ||
| map_scale=3, | ||
| show_heighmap=True, | ||
| show_ramps=True, | ||
| show_creep=True, | ||
| show_psi=True, | ||
| show_minerals=True, | ||
| show_geysers=True, | ||
| show_allies=True, | ||
| show_enemies=True | ||
| ): | ||
| self.game = game | ||
| self.map_scale = map_scale | ||
| self.show_heighmap = show_heighmap | ||
| self.show_ramps = show_ramps | ||
| self.show_creep = show_creep | ||
| self.show_psi = show_psi | ||
| self.show_minerals = show_psi | ||
| self.show_geysers = show_psi | ||
| self.show_allies = show_psi | ||
| self.show_enemies = show_psi | ||
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| @property_cache_forever | ||
| def empty_map(self): | ||
| map_scale = self.map_scale | ||
| map_data = np.zeros((self.game.game_info.map_size[1]*map_scale, self.game.game_info.map_size[0]*map_scale, 3), np.uint8) | ||
| return map_data | ||
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| @property_cache_forever | ||
| def heighmap(self): | ||
| # gets the min and max heigh of the map for a better contrast | ||
| h_min = np.amin(self.game._game_info.terrain_height.data_numpy) | ||
| h_max = np.amax(self.game._game_info.terrain_height.data_numpy) | ||
| multiplier = 150 / (h_max - h_min) | ||
| map_data = self.empty_map | ||
| for (y,x), h in np.ndenumerate(self.game._game_info.terrain_height.data_numpy): | ||
| color = (h - h_min) * multiplier | ||
| cv2.rectangle(map_data, (x*self.map_scale, y*self.map_scale), (x*self.map_scale+self.map_scale, y*self.map_scale+self.map_scale), (color, color, color), -1) | ||
| return map_data | ||
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| def add_psi(self, map_data): | ||
| psi = map_data.copy() | ||
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| for psi_provider in self.game.units(PYLON): | ||
| psi_center = psi_provider.position | ||
| psi_radius = 6.5 | ||
| cv2.circle(map_data, (int(psi_center[0]*self.map_scale), int(psi_center[1]*self.map_scale)), int(psi_radius*self.map_scale), (255, 255, 86), -1) | ||
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| alpha = 0.3 # Transparency factor. | ||
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| return cv2.addWeighted(map_data, alpha, psi, 1 - alpha, 0) | ||
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| def add_ramps(self, map_data): | ||
| for r in self.game.game_info.map_ramps: | ||
| for p in r.points: | ||
| cv2.circle(map_data, (int(p[0]*self.map_scale), int(p[1]*self.map_scale)), 2, (120, 100, 100), -1) | ||
| for p in r.upper: | ||
| cv2.circle(map_data, (int(p[0]*self.map_scale), int(p[1]*self.map_scale)), 1, (160, 140, 140), -1) | ||
| for p in r.lower: | ||
| cv2.circle(map_data, (int(p[0]*self.map_scale), int(p[1]*self.map_scale)), 1, (100, 80, 80), -1) | ||
| return map_data | ||
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| def add_minerals(self, map_data): | ||
| for mineral in self.game.state.resources: | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. use |
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| mine_pos = mineral.position | ||
| cv2.circle(map_data, (int(mine_pos[0]*self.map_scale), int(mine_pos[1]*self.map_scale)), int(mineral.radius*self.map_scale), (255, 255, 86), -1) | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. minerals are 1.5*0.5 rectangles
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. can I know orientation? |
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| return map_data | ||
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| def add_geysers(self, map_data): | ||
| for g in self.game.state.vespene_geyser: | ||
| g_pos = g.position | ||
| cv2.circle(map_data, (int(g_pos[0]*self.map_scale), int(g_pos[1]*self.map_scale)), int(g.radius*self.map_scale), (0, 127, 63), -1) | ||
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| def draw_map(self): | ||
| if self.show_heighmap: | ||
| map_data = np.copy(self.heighmap) | ||
| else: | ||
| map_data = np.copy(self.empty_map) | ||
| if self.show_psi: | ||
| map_data = self.add_psi(map_data) | ||
| if self.show_ramps: | ||
| self.add_ramps(map_data) | ||
| if self.show_minerals: | ||
| self.add_minerals(map_data) | ||
| if self.show_geysers: | ||
| self.add_geysers(map_data) | ||
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| # neutral units self.observation.raw_data.units | ||
| #for unit in self.game.state.towers: | ||
| # cv2.circle(map_data, (int(unit.position[0]*self.map_scale), int(unit.position[1]*self.map_scale)), int(unit.radius*self.map_scale), (0, 250, 250), -1) | ||
| for unit in self.game.state.destructables: | ||
| cv2.circle(map_data, (int(unit.position[0]*self.map_scale), int(unit.position[1]*self.map_scale)), int(unit.radius*self.map_scale), (80, 100, 120), -1) | ||
| # ally units | ||
| for unit in self.game.units: | ||
| if unit.is_structure: | ||
| cv2.rectangle(map_data, (int(unit.position[0]*self.map_scale)-self.map_scale, int(unit.position[1]*self.map_scale)-self.map_scale), (int(unit.position[0]*self.map_scale+unit.radius*self.map_scale), int(unit.position[1]*self.map_scale+unit.radius*self.map_scale)), (0, 255, 0), -1) | ||
| else: | ||
| cv2.circle(map_data, (int(unit.position[0]*self.map_scale), int(unit.position[1]*self.map_scale)), int(unit.radius*self.map_scale), (0, 255, 0), -1) | ||
| for unit in self.game.known_enemy_units: | ||
| if unit.is_structure: | ||
| cv2.rectangle(map_data, (int(unit.position[0]*self.map_scale)-self.map_scale, int(unit.position[1]*self.map_scale)-self.map_scale), (int(unit.position[0]*self.map_scale+unit.radius*self.map_scale), int(unit.position[1]*self.map_scale+unit.radius*self.map_scale)), (0, 0, 255), -1) | ||
| else: | ||
| cv2.circle(map_data, (int(unit.position[0]*self.map_scale), int(unit.position[1]*self.map_scale)), int(unit.radius*self.map_scale), (0, 0, 255), -1) | ||
| flipped = cv2.flip(map_data, 0) | ||
| resized = flipped#cv2.resize(flipped, dsize=None, fx=2, fy=2) | ||
| cv2.imshow('Intel', resized) | ||
| cv2.waitKey(1) | ||
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typo: heightmap