I am a programmer focused on reverse engineering, graphics programming and low-level stuff. My work primarily revolves around game modding, writing tools and building entire frameworks and engines from scratch.
Unfortunately, I am also a web developer.
I am currently focusing on trying to make CPU-bound rendering fast enough to justify the effort.
- Languages: x86 Assembly, C, C++, C#, PHP, JavaScript, Python (when I really have to).
- Engines & Tooling: Unreal Engine (mostly doing custom engine builds that load custom cooked assets), Unity, Notepad
- Specializations: Asset extraction (of the digital and boring kind, not the CIA kind) and software architecture.
Absolutely nothing, if something interests me I will dedicate an entire month on it and then shelf it until next time. Every month something new that peaks my interest comes along and the goal is to finish it before the month ends.

