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SCPSL-ZombieDestroy

Zombies feeling underwhelming and having too little impact on games? They now can destroy doors as a group - even those that usually have to be opened by keycards. This makes experience as SCP 049-2 a little more exciting than just running around and right-clicking.

Built on the EXILED framework for SCP: Secret Laboratory

Download the compiled SCPSL-ZombieAcces.dll in the releases tab. If you want to compile it yourself, download the source code and do so.

Setup

Setup your EXILED-Server (either follow the installation guide on the EXILED repository or use the GUI Installer for Windows)

Open the %appdata% folder (UNIX: ~/.config) and add the SCPSL-ZombieDestroy.dll into the Plugins folder.

Restart the server and have fun

🔗 Links:

Configuration

You can config all plugins by adding the follwing key-value pairs to the server configuration file (found at %appdata%\EXILED\your-port.yml).

Config Key Default Value Possible Values
zd_enabled true true / false
zd_two_zombies_limit 6 0, 1, ...
zd_zombie_cooldown 60 0, 1, ...
zd_allow_unbreakable_destroy true true / false

zd_enabled: If the plugin is enabled. If set to false, the event listeners and handlers wont be registered.

zd_two_zombies_limit: There are either 2 or 3 zombies required to force open doors. This number indicated the threshold, the maximum number of players in the game where there are still only 2 zombies required to do so.

zd_zombie_cooldown: The cooldown for one zombie to participate in a door break in seconds. After a successful break a zombie will no longer be able to force open doors until this time has elapsed.

zd_allow_unbreakable_destroy: This value indiates if zombies are allowed to force open doors that usually cannot be exploded by grenades. Examples of such doors are the gate doors or the 914-door. These doors do not explode like others doo so they disappear if they are destroyed which can lead to graphics issues and such.

Example config

zd_enabled: true
zd_two_zombies_limit: 6
zd_zombie_cooldown: 60
zd_allow_unbreakable_destroy: true

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Zombies feeling a little underwhelming? How about letting them team up their effort and destroy doors in a group?

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