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transport: why do transport ticks restart on the move after playing from location 0? #10
i think rnbo runs its transport and jack says it is "running" but location isn't incrementing, once it does, rnbo resyncs.
maybe the runner shouldn't indicate to rnbo that transport is running until ticks are actually incrementing?
this has to do with how link sync works, i've updated jack_transport_link and have changed the behavior if there are no other peers OR you explicitly tell it not to sync to link
i think rnbo runs its transport and jack says it is "running" but location isn't incrementing, once it does, rnbo resyncs.
maybe the runner shouldn't indicate to rnbo that transport is running until ticks are actually incrementing?