An open-source project focused on reverse engineering Dead by Daylight to ensure its preservation and study. The repository is strictly based on game version 1.6.2.
We are actively working on the codebase. This repository will receive periodic updates as we successfully decompile and verify new functions and classes.
- Cranch
- Oleg Shabunov
- NyanAlex
- Binary Ninja 5.1.8005
- IDA 9.1.250226
- Google Gemini 3 Pro
- FModel
- HxD
- Visual Studio 2022/2026
- Visual Studio Code
- Dead by Daylight 1.6.2 specific Unreal Engine Dumper by Oleg Shabunov
The decompilation is currently planned in the following stages:
- Core Classes [.exe/C++] Reverse engineering of game-specific logic and classes (e.g.,
\Source\DeadByDaylight\DBDGame\). - Plugins [.exe/C++] Reverse engineering of game-specific plugins and subsystems (e.g.,
\Source\OnlinePresence\). - Project Reconstruction Full reconstruction of the Unreal Engine Project files tailored for usability.
Reverse engineering is a lengthy and complex process that usually takes years to accomplish. However, we have something many other projects didn't: an Open Source Engine we can always take a look in to, a .pdb (Program Database) file and the power of modern AI technologies (Google AI CORP-PRO) to accomplish most of the repetitive and time-consuming work.
As of now, we are only taking our first steps and preparing to fully dive in. While I cannot yet guarantee we will see the project through to the very end, I am extremely optimistic about the idea of having an Open Source, easily editable, and configurable version of Dead by Daylight. Its existence would influence most legacy game versions, as you would be able to port a lot of the 1.6.2 PDB content over to newer (1.9.3) or older (1.4.0) builds.