Clickable menu for line, vehicle and scenario selection - #45
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- Three-page selection flow: line → vehicle (loco) → scenario - Keyboard (↑/↓, Enter, Esc) and mouse (hover, click) input on same index - CLI flags (--line, --loco, --scenario) take precedence, menu is fallback - Replace Bevy's ASCII font with full Fira Mono (SIL OFL 1.1) for German umlauts and symbols - Unify mod manager with menu on same clickable row system - Add i18n keys for new pages
vanlueckn
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Aug 16, 2026
…d details (#47) * docs(readme): update key bindings and menu description - Add missing key bindings: Y (wipers), 6/7/8 (AFB), 9/0 (lights), ,/. (instrument dimmer) - Remove obsolete U (train type switch) — no longer used - Update compressor labeling (drop "air") - Clarify main menu as clickable interface for line/vehicle/scenario selection (PR #45) - Fix F9 mod manager description for clarity * docs(readme): fix scenario syntax and add missing U key binding - Fix scenario example: edge: (2) → edge: EdgeId(2) (correct RON syntax) - Add missing U key binding: Train type switch (Zugartschalter) O → M → U cycling at standstill (active feature, was undocumented) * docs(readme): expand editor features and cab/terrain descriptions - Add route editor DGM tile tool and terrain pull-in documentation - Document mouse controls for 3D cab (left click/drag/wheel and right look) - Expand vehicle editor scope: cab, displays, sounds, and rendering details - Add route editor tool palette table with keyboard shortcuts and actions - Document terrain splatting, tree spawning, and streaming implementation - Clarify editor feature coverage in program table (switches, objects, vegetation) - Update release workflow note: signal editor built from source
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Summary
Selectionresource; CLI flags take precedence over menu choicesTesting
Selectionresource and used to build the simulation--line,--loco,--scenarioflags and verify they override menu selectionsGameState::Menu→GameState::Drivingtransition works after all selections; world is built only on leaving menu