Extract world rendering to shared crate - #43
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Extract track, terrain, scenery, and signal rendering into `world-render` crate so the simulator and route editor draw the same world. - Move `spawn_track`, `spawn_terrain_tile`, `spawn_objects`, `spawn_signals` and their dependencies to shared `world-render` crate - Route editor now shows live terrain, track, scenery, and signals at `T` (View ▸ Show terrain) — same mesh, shader, and glTF as the run - Add `WorldRenderPlugin` to register splat shader and material - Update documentation: editor world view is now complete
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Summary
world-rendercrate with shared terrain, track, trees, and signal rendering logicapp/render.rs,app/scenery.rs, andapp/signals.rsappandroute-editorto depend on and useworld-render.ftlfiles for new terrain UI featureTesting
cargo test --workspacepasses: 383 tests green (was 379)cargo clippyandcargo fmtpass cleanly