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voxel-engine

not quite minecraft yet

TODO

  • Rendering is quite fast at the moment and we can set render distance to 40+ chunks and keep GPU memory usage within reasonable bounds.
  • Currently the GPU allocator is wastes a lot of space per chunk and there needs to be ways to dynamically update the chunk meshes efficiently. We can currently only place blocks but not break them. I think We can implement breaking by a DFS on the chunk voxels
  • Structure rendering needs to be fixed, I think we need to do this per chunk and then update them once the chunks are closer to the player

Screenshot from 2024-10-09 18-51-53

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