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feat(gameplay): add section performance error map - #40

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Codewriter90x merged 1 commit into
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feature/performance-error-map
Aug 20, 2026
Merged

feat(gameplay): add section performance error map#40
Codewriter90x merged 1 commit into
developfrom
feature/performance-error-map

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Summary

Adds a deterministic section-by-instrument performance error map to gameplay results and lets players jump directly into a loop of their weakest section.

This replaces the automatically closed stacked PR #32 after its former base branch was merged and deleted. The branch has been rebased onto develop and preserves both Practice Lab and Chart Creator behavior.

Validation

  • .NET build: 0 warnings, 0 errors
  • Core: 50/50
  • MIDI tool: 39/39
  • Unity EditMode: 506/506
  • Unity PlayMode: 50/50

Scope

No scoring-engine replacement, persistence, audio import, chart authoring, web backend, or AI.

@Codewriter90x
Codewriter90x marked this pull request as ready for review August 20, 2026 09:16
@Codewriter90x
Codewriter90x merged commit fcd5aaf into develop Aug 20, 2026
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@Codewriter90x
Codewriter90x deleted the feature/performance-error-map branch August 20, 2026 09:17
Codewriter90x added a commit that referenced this pull request Aug 20, 2026
* chore(repo): establish staged release workflow (#29)

* chore(legal): adopt MPL-2.0 community license (#36)

* chore(legal): adopt MPL-2.0 community license

* fix(release): embed MPL distribution notices

* feat(charts): add chart creator foundation (#28)

* feat(charts): add chart creator foundation

* feat(songs): add portable htksong packages

* feat(charts): import local audio for authoring

* feat(charts): add note editing and local audio binding

* feat(charts): add waveform and note expression editing

* docs(legal): sync contributor agreement draft into develop (#39)

* feat(gameplay): add Practice Lab section loops (#30)

* feat(gameplay): add section performance error map (#40)

* feat(gameplay): add Auto Tempo Coach (#31)

* feat(settings): add guided audio latency sound check (#33)

* feat(gameplay): add local ghost replay (#34)

* feat(gameplay): add accessible reactive stage (#35)

* chore(release): prepare 0.6.0 beta candidate

* fix(ui): keep gameplay results controls readable

* docs(release): record final beta validation
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