chore(legal): adopt MPL-2.0 community license - #36
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* chore(repo): establish staged release workflow (#29) * chore(legal): adopt MPL-2.0 community license (#36) * chore(legal): adopt MPL-2.0 community license * fix(release): embed MPL distribution notices * feat(charts): add chart creator foundation (#28) * feat(charts): add chart creator foundation * feat(songs): add portable htksong packages * feat(charts): import local audio for authoring * feat(charts): add note editing and local audio binding * feat(charts): add waveform and note expression editing * docs(legal): sync contributor agreement draft into develop (#39) * feat(gameplay): add Practice Lab section loops (#30) * feat(gameplay): add section performance error map (#40) * feat(gameplay): add Auto Tempo Coach (#31) * feat(settings): add guided audio latency sound check (#33) * feat(gameplay): add local ghost replay (#34) * feat(gameplay): add accessible reactive stage (#35) * chore(release): prepare 0.6.0 beta candidate * fix(ui): keep gameplay results controls readable * docs(release): record final beta validation
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Summary\n\n- replaces the Community license with the official Mozilla Public License 2.0 text\n- documents file-level copyleft, existing GPL copies, and the separate written commercial-license option\n- updates README, notices, contribution policy, release guidance, website, wiki, in-app About UI, and packaging\n- adds a pinned licensing contract test and runs it from the public-readiness gate\n\n## Binary distribution boundary\n\nMPL-2.0 removes the former GPL whole-work copyleft concern for combining HitTheKit source with the proprietary Unity Runtime.\n\nThis PR does not approve or publish a Unity binary. Each macOS or Windows candidate still requires exact-candidate dependency/content review, Unity plan eligibility, platform tests, notices, and signing/notarization where applicable.\n\n## Validation\n\n- licensing contract: passed\n- public-readiness contracts: passed\n- asset provenance contracts: passed (66 entries)\n- website localization contracts: passed\n- wiki contracts: passed\n- macOS signing foundation contracts: passed\n- Windows packaging contracts: passed\n- .NET SDK: 8.0.411\n- build: 0 warnings, 0 errors\n- Core: 42/42\n- MIDI tool: 39/39\n- Unity EditMode: 455/455 (clean repeat; an earlier completed run hit a transient Burst shutdown crash after results were written)\n- Unity PlayMode: 46/46\n\n## Scope\n\nNo binary release, gameplay change, commercial content, scoring, persistence, backend web, or AI.