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feat(gameplay): add local ghost replay - #34

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Codewriter90x merged 1 commit into
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feature/ghost-replay
Aug 20, 2026
Merged

feat(gameplay): add local ghost replay#34
Codewriter90x merged 1 commit into
developfrom
feature/ghost-replay

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Summary

  • records the current evaluated player take in memory
  • adds an explicit “Replay with Ghost” result action
  • renders the previous take as accessible white cross-outline markers on the DSP highway
  • keeps ghost hits completely outside matching, scoring, audio, and persistence
  • bounds each take to 8,192 hits and ignores count-in input

Validation

  • Core: 46/46
  • MIDI tool: 39/39
  • Unity EditMode: 455/455
  • Unity PlayMode: 47/47
  • build: 0 warnings, 0 errors

Scope

Local in-memory replay only. No telemetry, cloud sharing, commercial content, or score changes.

@Codewriter90x
Codewriter90x marked this pull request as ready for review August 20, 2026 09:51
@Codewriter90x
Codewriter90x merged commit 5ba1e76 into develop Aug 20, 2026
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@Codewriter90x
Codewriter90x deleted the feature/ghost-replay branch August 20, 2026 09:51
Codewriter90x added a commit that referenced this pull request Aug 20, 2026
* chore(repo): establish staged release workflow (#29)

* chore(legal): adopt MPL-2.0 community license (#36)

* chore(legal): adopt MPL-2.0 community license

* fix(release): embed MPL distribution notices

* feat(charts): add chart creator foundation (#28)

* feat(charts): add chart creator foundation

* feat(songs): add portable htksong packages

* feat(charts): import local audio for authoring

* feat(charts): add note editing and local audio binding

* feat(charts): add waveform and note expression editing

* docs(legal): sync contributor agreement draft into develop (#39)

* feat(gameplay): add Practice Lab section loops (#30)

* feat(gameplay): add section performance error map (#40)

* feat(gameplay): add Auto Tempo Coach (#31)

* feat(settings): add guided audio latency sound check (#33)

* feat(gameplay): add local ghost replay (#34)

* feat(gameplay): add accessible reactive stage (#35)

* chore(release): prepare 0.6.0 beta candidate

* fix(ui): keep gameplay results controls readable

* docs(release): record final beta validation
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