Extend Minecraft enchanting far beyond vanilla limits.
Levels 1-255 for all vanilla enchantments, plus nine unique custom enchantments.
Super Enchantments is an open-source Minecraft plugin that extends the vanilla enchanting system by allowing all standard enchantments to be applied at levels from 1 to 255, far beyond their normal caps. In addition, the plugin introduces nine unique custom enchantments with special abilities, visual effects, and configurable cooldowns - ranging from combat enchantments that fire arrow storms or strike with lightning to utility enchantments that teleport the player forward or summon wolves. All enchantments are applied using a simple command, with context-aware tab completion that suggests only valid enchantments for the item currently held.
- Enhanced Vanilla Enchanting: Apply vanilla enchantments at levels 1..255 (unsafe application enabled)
- Nine Custom Enchantments: Custom combat/utility enchantments with trigger events, particles, sounds, and per-player cooldown behavior
- Smart Item Compatibility: Automatic compatibility checking ensures only valid enchantments are suggested for the item currently held in hand
- Context-Aware Tab Completion: Intelligent tab completion shows only applicable enchantments based on the held item type
- Configurable Cooldowns: Built-in cooldown system with optional chat notifications when a custom enchantment is on cooldown
- Persistent Storage: Custom enchantments are stored using Minecraft's persistent data container system for reliable cross-restart persistence
- Visual Feedback: Particle effects, sounds, and visual indicators play when custom enchantments activate
- Server Software:
Spigot,Paper,Purpur,CraftBukkit - Minecraft Versions:
1.13and higher - Java Requirements:
Java 17+ - Dependencies: None - fully self-contained, no external plugins required
- Getting Started
- Configuration
- How It Works
- Custom Enchantments
- Player Commands
- Permissions
- Building from Source
- License
- Screenshots
Before installing Super Enchantments, confirm the following requirements are met:
- A Minecraft server running Spigot, Paper, Purpur, or any compatible fork
- Server version 1.13 or higher (
api-version: 1.13is the minimum) - Java 17 or newer installed on the machine running the server
- Operator or console access to install plugin files
No additional plugins or libraries are needed. Super Enchantments has zero external dependencies.
- Download the latest
SuperEnchantments-x.x.x.jarfrom the Releases page - Stop your server completely before placing any files
- Copy the
.jarinto your server'splugins/directory - Start the server - Super Enchantments generates its configuration folder automatically on first boot
On the first server start after installation, Super Enchantments creates the following structure:
plugins/
└── SuperEnchantments/
└── config.yml - All plugin settings with their defaults
All enchantments are available immediately after installation. No additional configuration is required before first use. Edit config.yml to tune cooldowns, damage values, effect durations, and other per-enchantment settings.
- Run
/pluginsin-game -SuperEnchantmentsshould appear green in the list - Hold a sword and run
/enchantlist- a list of applicable enchantments should appear - Run
/superenchant sharpness 100while holding a sword - Sharpness 100 should be applied - If the plugin fails to load, check the server console for
SuperEnchantmentserror messages (common causes: wrong Java version, corrupt JAR, or unsupported API version)
All settings are in plugins/SuperEnchantments/config.yml.
| Key | Default | Description |
|---|---|---|
cooldown-display-enabled |
true |
Show cooldown messages when abilities are still on cooldown |
arrowstorm.cooldown-base |
6 |
Base cooldown in seconds |
arrowstorm.cooldown-reduction |
1 |
Cooldown reduction per level |
arrowstorm.arrow-count-base |
1 |
Base arrow count |
arrowstorm.arrow-count-increase |
1 |
Additional arrows per level |
arrowstorm.speed-base |
1.5 |
Base arrow speed |
arrowstorm.speed-increase |
0.3 |
Arrow speed increase per level |
arrowstorm.damage-base |
2.0 |
Base arrow damage |
arrowstorm.damage-increase |
0.8 |
Arrow damage increase per level |
arrowstorm.spread-base |
0.1 |
Base spread |
arrowstorm.spread-reduction |
0.05 |
Spread reduction per level |
blazingshot.cooldown-base |
8 |
Base cooldown in seconds |
blazingshot.cooldown-reduction |
2 |
Cooldown reduction per level |
blazingshot.fireball-count-base |
1 |
Base fireball count |
blazingshot.fireball-count-increase |
1 |
Additional fireballs per level |
blazingshot.yield-base |
0.5 |
Base explosion yield |
blazingshot.yield-increase |
0.4 |
Explosion yield increase per level |
blazingshot.velocity-base |
1.2 |
Base projectile velocity multiplier |
blazingshot.velocity-increase |
0.15 |
Velocity increase per level |
blazingshot.spread-base |
0.2 |
Base projectile spread |
blazingshot.spread-reduction |
0.05 |
Spread adjustment per level |
voidstep.cooldown-base |
10 |
Base cooldown in seconds |
voidstep.cooldown-reduction |
2 |
Cooldown reduction per level |
voidstep.distance-base |
5 |
Base teleport distance |
voidstep.distance-increase |
5 |
Extra teleport distance per level |
packleader.cooldown-base |
15 |
Base cooldown in seconds |
packleader.cooldown-reduction |
3 |
Cooldown reduction per level |
packleader.wolf-count-base |
1 |
Base wolf count |
packleader.wolf-count-increase |
1 |
Additional wolves per level |
explosivetip.power-base |
0.5 |
Base explosion power |
explosivetip.power-increase |
0.8 |
Explosion power increase per level |
frostbite.chance-base |
0.10 |
Base trigger chance |
frostbite.chance-increase |
0.08 |
Chance increase per level |
frostbite.duration-base |
1.5 |
Base effect duration in seconds |
frostbite.duration-increase |
0.5 |
Duration increase per level |
frostbite.intensity-base |
1 |
Base slowness intensity |
frostbite.intensity-increase |
1 |
Intensity increase per level |
thunderbolt.chance-base |
0.05 |
Base trigger chance |
thunderbolt.chance-increase |
0.03 |
Chance increase per level |
thunderbolt.strike-count-base |
1 |
Base strike count |
thunderbolt.strike-count-increase |
0.5 |
Strike count increase per level |
thunderbolt.spread-radius |
3.0 |
Lightning spread radius |
venom_strike.chance-base |
0.10 |
Base trigger chance |
venom_strike.chance-increase |
0.05 |
Chance increase per level |
venom_strike.duration-base |
3.0 |
Base poison duration in seconds |
venom_strike.duration-increase |
1.0 |
Poison duration increase per level |
venom_strike.intensity-base |
1 |
Base poison amplifier |
venom_strike.intensity-increase |
1 |
Poison amplifier increase per level |
soul_drain.chance-base |
0.15 |
Base trigger chance |
soul_drain.chance-increase |
0.10 |
Chance increase per level |
soul_drain.healing-multiplier-base |
0.20 |
Base healing multiplier |
soul_drain.healing-multiplier-increase |
0.10 |
Healing multiplier increase per level |
soul_drain.particle-count-base |
3 |
Base heart particle count |
soul_drain.particle-count-increase |
2 |
Extra particles per level |
/superenchant <enchantment> [level] uses the Bukkit unsafe enchantment API to apply any registered enchantment to the item in the player's main hand at any level from 1 to 255, bypassing all vanilla compatibility and level cap checks. Tab completion queries the Bukkit enchantment registry and filters results against the held item type so only applicable enchantments are suggested. The level argument defaults to the configured maximum for that enchantment type if omitted.
Custom enchantments are stored in item persistent data under a namespaced key. The EnchantmentManager reads this data on every relevant event trigger - right-click for activation enchantments, entity damage for on-hit enchantments - and fires the corresponding ability if the item is held and the per-player cooldown has expired. Cooldown state is tracked in memory per player UUID and per enchantment type. If cooldown-display-enabled is true, players receive a chat message when they attempt to use an enchantment that is still cooling down.
| Enchantment | Max Level | Trigger | Can Apply To |
|---|---|---|---|
arrow_storm |
5 | Right-click | Swords, axes, pickaxes, shovels, hoes, stick |
blazing_shot |
5 | Right-click | Swords, axes, pickaxes, shovels, hoes, stick, blaze rod |
venom_strike |
5 | Melee hit | Swords, axes, stick, spider eye items |
thunderbolt |
5 | Melee hit | Swords, axes, trident, stick |
frostbite |
5 | Melee hit | Swords, axes, trident, ice variants |
soul_drain |
5 | Melee hit | Swords, axes, stick |
void_step |
3 | Right-click | Ender pearl, chorus fruit, stick, swords, axes |
explosive_tip |
4 | Bow shot/hit | Bow, crossbow |
pack_leader |
3 | Right-click | Bone, stick, swords, axes |
| Command | Permission | Description |
|---|---|---|
/superenchant <enchantment> [level] |
superenchantments.use |
Apply a vanilla enchantment to the held item |
/superenchant customs <enchantment> [level] |
superenchantments.use |
Apply a custom enchantment to the held item |
/enchantlist |
superenchantments.list |
Show all applicable enchantments for the held item |
/superenchant togglecooldown |
superenchantments.admin |
Toggle cooldown notification messages |
Aliases: /senchant, /se for /superenchant | /elist, /el for /enchantlist
Usage Examples:
/superenchant sharpness 100 - Apply Sharpness 100 to the held weapon
/superenchant customs arrow_storm 3 - Apply Arrow Storm level 3 to the held item
/superenchant efficiency 255 - Apply maximum Efficiency to the held tool
/enchantlist - Show which enchantments can be applied to the held item
| Permission | Description | Default |
|---|---|---|
superenchantments.use |
Allows using super enchantments and custom enchantments | op |
superenchantments.list |
Allows viewing available enchantments | true |
Super Enchantments uses Apache Maven as its build system. The plugin is packaged as a standard JAR with no external runtime dependencies.
Requirements:
- Java 17 or newer
- Apache Maven 3.6 or newer
Steps:
# Clone the repository
git clone https://github.com/Cobbleworks/Super-Enchantments-Plugin.git
cd Super-Enchantments-Plugin
# Compile and package
mvn clean packageThe output JAR is written to target/SuperEnchantments-x.x.x.jar. Copy it into your server's plugins/ folder as described in the Installation Steps section.
Project Structure:
src/main/
├── java/org/example/
│ ├── SuperEnchantments.java - Plugin entry point (onEnable / onDisable)
│ ├── command/
│ │ ├── SuperEnchantCommand.java - /superenchant command + tab completion
│ │ └── EnchantListCommand.java - /enchantlist command
│ ├── enchantment/
│ │ ├── CustomEnchantment.java - Base class for all custom enchantments
│ │ ├── CustomEnchantmentListener.java - Event handling for custom enchantment triggers
│ │ ├── CustomEnchantmentManager.java - Registry and cooldown tracking
│ │ ├── EnchantmentManager.java - Vanilla enchantment application logic
│ │ └── enchantments/
│ │ ├── ArrowStorm.java - Arrow storm ability
│ │ ├── BlazingShot.java - Blazing shot ability
│ │ ├── ExplosiveTip.java - Explosive tip ability
│ │ ├── FrostBite.java - Frostbite ability
│ │ ├── Lightning.java - Thunderbolt ability
│ │ ├── PackLeader.java - Pack leader ability
│ │ ├── Poison.java - Venom strike ability
│ │ ├── SoulDrain.java - Soul drain ability
│ │ └── VoidStep.java - Void step ability
└── resources/
├── config.yml - All plugin configuration
└── plugin.yml - Plugin metadata, commands, permissions
This project is licensed under the MIT License - see the LICENSE file for details.
The screenshots below demonstrate Super Enchantments Plugin in action, showcasing vanilla level 255 enchantments, custom combat abilities, and utility enchantments across various environments.






