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Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@
traits_applied = list(TRAIT_CIVILIZEDBARBARIAN, TRAIT_RITUALIST)
subclass_stats = list(
//Caustic edit
STATKEY_STR = 2,
STATKEY_STR = 3,
STATKEY_WIL = 3,
STATKEY_LCK = 1,
STATKEY_CON = 2
Expand Down Expand Up @@ -58,6 +58,7 @@
if("Chosen of Matthios") //Classic
r_hand = /obj/item/rogueweapon/woodstaff
head = /obj/item/clothing/head/roguetown/roguehood
neck = /obj/item/clothing/neck/roguetown/psicross/inhumen/matthios //cc edit, for some reason they didn't have it before?? without it they can't use freemans tools
armor = /obj/item/clothing/suit/roguetown/armor/plate
beltr = /obj/item/rogueweapon/katar
shirt = /obj/item/clothing/suit/roguetown/shirt/undershirt/random
Expand All @@ -71,30 +72,33 @@
H.adjust_skillrank_up_to(/datum/skill/combat/whipsflails, SKILL_LEVEL_EXPERT, TRUE)
if("Golden Serpent") //Pugilist
head = /obj/item/clothing/head/roguetown/headband/monk
mask = /obj/item/clothing/mask/rogue/eyepatch
// mask = /obj/item/clothing/mask/rogue/eyepatch //cc edit
neck = /obj/item/clothing/neck/roguetown/psicross/inhumen/matthios //cc edit, for some reason they didn't have it before?? without it they can't use freemans tools
wrists = /obj/item/clothing/wrists/roguetown/bracers/cloth/monk
gloves = /obj/item/clothing/gloves/roguetown/bandages/weighted
armor = /obj/item/clothing/suit/roguetown/armor/regenerating/skin/iconoclast
shirt = /obj/item/clothing/suit/roguetown/shirt/robe/monk/holy
ADD_TRAIT(H, TRAIT_GNARLYDIGITS, TRAIT_GENERIC)
ADD_TRAIT(H, TRAIT_CYCLOPS_RIGHT, TRAIT_GENERIC)
// ADD_TRAIT(H, TRAIT_GNARLYDIGITS, TRAIT_GENERIC) //cc edit
// ADD_TRAIT(H, TRAIT_CYCLOPS_RIGHT, TRAIT_GENERIC) //cc edit
ADD_TRAIT(H, TRAIT_WEAPONLESS, TRAIT_GENERIC) //cc edit | gnarlydigits sucks and it makes no sense as to why they would have it. weaponless oath is far better as it lets them use tools
ADD_TRAIT(H, TRAIT_IGNOREDAMAGESLOWDOWN, TRAIT_GENERIC)
H.adjust_skillrank_up_to(/datum/skill/combat/wrestling, SKILL_LEVEL_LEGENDARY, TRUE)
H.adjust_skillrank_up_to(/datum/skill/combat/unarmed, SKILL_LEVEL_LEGENDARY, TRUE)
H.change_stat(STATKEY_CON, 2)
H.change_stat(STATKEY_LCK, -2)
H.mind.AddSpell(new /datum/action/cooldown/spell/mending/lesser)//So he can fix his arm
// H.change_stat(STATKEY_LCK, -2) //cc edit
// H.mind.AddSpell(new /datum/action/cooldown/spell/mending/lesser)//So he can fix his arm //cc edit
var/static/list/safe_bodyzones = list(
BODY_ZONE_HEAD,
BODY_ZONE_CHEST,
BODY_ZONE_L_ARM, //CC edit
BODY_ZONE_R_ARM,
BODY_ZONE_L_LEG,
BODY_ZONE_R_LEG
)
for(var/obj/item/bodypart/limb in H.bodyparts)
if(limb.body_zone in safe_bodyzones)
continue
limb.drop_limb()
qdel(limb)
var/obj/item/bodypart/l_arm/prosthetic/bronzeleft/L = new()
L.attach_limb(H)
// for(var/obj/item/bodypart/limb in H.bodyparts) //cc edit start
// if(limb.body_zone in safe_bodyzones)
// continue
// limb.drop_limb()
// qdel(limb)
// var/obj/item/bodypart/l_arm/prosthetic/bronzeleft/L = new()
// L.attach_limb(H) //cc edit end
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