Project3: Gehan Zheng - #8
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* add utilities * fix definitions * fix zero paths * fix specular
* delete all prims * add tinygltf * finish gltf geo & cam loading * remove std * move tinygltf.h to header * load materials * fix fov * fix gltf basics * fix camera * add settings * fix sample logic * fix tri intersection & add texture * fix glass * finish texture * add envmap * fix envmap & reconstruct Geom * postpone attribute computation * add bvh * fix bvh * fix tbb intersect func * add cubemap for indexing bvh * fix uv
fix env map error loading
2. fix loading int indices
2. change range of controls 3. fix emissive material
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Use one late day.
Features:
Refract.
Anti-aliasing.
glTF loading & Normal mapping (compared with a basic procedural texture).
Environment map.
BVH (Muti-threaded BVH construction, SAH).
PBR metallic workflow (microfacet BRDF, specular reflection).
Physically-based metal material.
Physically-based depth-of-field.
Final rays post processing.